I solved Unreal Engine's Package Size Problem...

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Published 2024-04-10
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This video is the Ultimate Guide on how to reduce packaged game size with Unreal Engine and make your executable game much smaller!

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Timecodes:
0:00 Intro
0:38 Binary Configuration
1:20 Disable Prerequisites
2:12 Disable OpenImageDenoise
3:20 Packaging Settings
4:42 Set maps to include
5:48 Forward Shading
6:34 Benefits of small file size
8:28 Disable unused Plugins
10:57 Pakfile Rules
12:55 Compressing
13:28 Size difference per Unreal Version

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#cobracode #gamedev #unrealengine #ue5

All Comments (21)
  • @DAGON992
    man, thanks for the video. I reduced my build from 4.14GB to 1.8GB.
  • @pimeine
    Hey, I'm currently working on a html5 template for UE4 and doing that package size reduction pass xD Apparently removing some plugins like Android add more momory to the packaged project, probably because of the recompilation (I was around 70 to 75Mb during this test), I'm not done with it yet but it's interesting that removing plugins depending the proejct (or the version of the engine) will not have the same impact in your final package size šŸ˜ PS: That OpenImageDenoiser omg didn't knew about it! Sometime I use path tracer for rendering but that's a good way to reduce some of the memory, that's a cool tip!
  • @TheGameCourier
    REALLY helpful for things like game jams that have a file size cap.
  • Nice video. thanks ! Can you tell me Where the game footages in your video come from ? They are pretty cool
  • @iLikeCoffee777
    OH. MY. GOD!!!!!!! Thank you so much! I'm going to watch this again when I'm not smashed to actually fix my project!
  • @arrowsdev
    This is the best video about this subject so far
  • @rwp005
    You just earned a subscriber. Excellent vid.
  • @limarest761
    Great content! We recently participated in a game jam and the finished game was 600mb which kinda stood out among games made with Unity and Godot. But with these tips the size could've been reduced significantly
  • @MonsterJuiced
    Heh, yea, I definitely already knew about the share material shader code option. Who doesn't know that old chestnut hahah certainly not me!