Skill Leveling Priorities Explained - Player Strategy, Servant Kits and More!
24,554
Published 2021-03-25
Once again I've time stamped this for your pleasure to let you guys jump to relevant sections. Hope you enjoy it and please look forward to more in the future!
0:00 - Skill Leveling Methodology
1:56 - Supports
5:09 - Charge Skills
10:34 - Damage
19:29 - Crit Skills
22:11 - Survival
29:55 - Conclusion
Credits:
Editing and Additional Recording: Maestrotaku
BGM: 368 - Jobii, Dylan Sitts (Epidemic Sound)
Artwork: Redrop - twitter.com/otmm/status/1343822791112491009
Socials: I stream weekdays at 7PM EST on twitch!
Twitch: www.twitch.tv/khadroth
Twitter: twitter.com/khadroth
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#khadroth #fgo #guide
All Comments (21)
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I'd like to add I didn't touch much on np gain. I do view it as not as important as charge skills and perhaps damage skills, but it can still be very important to level depending on the servant. Anything that helps you get to another NP is always good, but where it should be high priority is on your looper type servants that require it to do their job. Less so on a servant like Drake or Gil where its the least important skill in their kit (though still good to level). Let me know what you guys wanna see for the next guide and thanks for watching! 👍
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Step 1: Support Casters Step 2: Batteries Step 3: Things that increase Punching Power ..... Step 87: Instinct Skills
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Battery skills are always top priority
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You ever just know everything you need to know about the game and still watch these videos... cus i do
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I really enjoy this videos, even if I'm entering the veteran range and know most if these things. It's good to have a chill refresher every once in a while.
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I always tend to upgrade my servant's skills to 6/6/6 then just consider which skill do I need the most then proceed to max em out in order of importance.
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Congrats on the rolls and thanks for the tips
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Things to add: Enemy NP handler is probably most important. It's either your NP or Skill to reduce or ignore enemy AOE np damage. Otherwise you will just wipe your front line. Another is defense skill >> dmg skill due to current game status. Player damage is way above enemy hp value right now. It's not easy to reduce enemy damage unless you have Waver or Mash in all your team build.
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Shortage of "Lores" the bane of skill leveling.
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I really enjoy your informational videos. I've been playing for 3 years and I am still learning stuff. I have completed all storylines now, and i am in a position where i have enough depth in my roster where it isn't essential to level up more servants, instead I should probably work on my current max leveled servants and flesh out their skills, rank-ups, etc. (plus i ran through all my collected ascension mats). My question, and one i haven't really found an in depth guide on it, is how do you decide what ascension mats you know you need to farm and how you decide which nodes to farm? Do you farm the best drop rate nodes for on mat? or do you farm a less efficient drop rate node that has more than one material drop?
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Super helpful video!
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Quality content as usual
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would be nice to have a video regarding team compositions like: how many dps should i bring... how many supports... in which position... etc
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Priority for me goes battery as it's the maker of the kit snd better to max to know how much charge you get Evade and inval skills. Better to evade incoming damage and survive a turn with the one less turn of cooldown as it makes a huge difference between survival and sudden lose. Attack or color buff next. Always find use to finishing the battle sooner and while simple it's still effective for its use. Bonus def down below that and crit up as a more niche bur still very effective skill. Support like guts or cleanse after as a good back up in case makes a good use in case of a lose or debuff. Below that anything super type specific like charm or debuffs I rather not raise first since enemies can clear or dodge it so it makes for bad use overtime as the game gives more mental debuff block for enemies. Anything above that are special skills with many uses like Mashu's def up team skill as it's the best. Ereshkigal battery with Mana burst is a super skill. Bb summer second skill alone is so broken in many uses and jarcher kit makes use of all attack buffs and a charge.
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24:42 Life lessons with Uncle Ch...I mean, Khad.
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It's very simple. Level max all 5* skills, prioritize support>farmer>dps. When it comes to 4* farmer>support>dps
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support casters ignores tamamo cries in only tamamo
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aaaaah yes another FGO master class video from Khad
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Can I request a guide on either Regular Mana Prisms or Mystic Codes? I have a general gist of these things but your guides are always so interesting
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I always rust any battery I can, but after that, depends on what else is good...is the Mana Bust is better than the Charisma? Level that.... Fujino's 3rd skill too stronk though...high levels needed for more uptime, though... I WISH I had some sort of support....but even attempting to get Waver during White Day event this year didn't happen....