You Should Play Ultrakill

352,340
0
Published 2022-09-02
Not for the same reasons as like Outer Wilds you sensitive little creature you. Is that what you're looking for? You wanna cry? You want a game that makes you think about life while also setting the bar infinitely higher for games as a whole hmmmmmmmmm???... Ummm... Anyway. Ultrakill's just really good. If you've liked Dusk, Doom, Titanfall... any FPS that was good, you'll love this one. Trust me.

Please, give Ultrakill a shot... for me (: - store.steampowered.com/app/1229490/ULTRAKILL/

Games (in order of appearance)
Ultrakill (duh)
Hatsune Miku Project Diva Mega Mix +
To The Moon
What Remains Of Edith Finch
Titanfall 2
Bullet Storm
Call of duty 4
Battlefield Bad Company 2
Bioshock
Halo 3
Vanquish
Blood
Quake
Amid Evil
Post Void
Cultic
Hrot
Dusk
Doom Eternail
Gears Of War 2
Halo Reach
Devil May Cry 5
Borderlands

(Also yes the games actual title is in all caps leave me alone)

All Comments (21)
  • @jambott5520
    Ultrakill is a game where an insane finnish person keeps thinking to himself "I wonder if that would be cool" and being right every single time.
  • @paz8723
    Here's why every gun in Ultrakill is a Zoner
  • @Chan0art
    One of the reasons I love Ultrakill is because when I die I don't feel like "this game is stupid that was unfair" I feel more like "I was this close to beating it all I have to do is kill in this order".
  • @leeash_
    very rarely does a game come along that's so special, players find a game breaking glitched movement tech (slam storage) and instead of patching it out, the devs add support to make it more consistent, and even build challenges around it
  • @mattf967
    For me, the biggest strength to ultrakill is that it tries its absolute best not to contradict itself. The game says you can parry projectiles and while most games would leave it at enemy ones, Ultrakill includes your own like the coins, shotgun pellets and drillbit. The game declares that the coin is triggered by hitscan attacks and then you realise that means any hitscan attacks including the railguns or your opponent's. I love game's that establish rules and ideas and then never contradict them.
  • @roronoa1243
    Cool underrated thing about V1's design, their wings are actually where they store their weapons when not in use
  • @HerbMessiah
    Game is so good I have 1.1k hours in it. I really love a game that let's the player control a lot of the pace of the combat and that's one of ULTRAKILL's strengths like you pointed out. The freedom one has in combat and the synergy between many of the weapons just opens up a world of possibilities on how you can clear out a room. I fucking love this game so much.
  • @FahmiZFX
    He (finally) did it. He made a video of it after months of praising the game.
  • @-Sheva-
    Started playing this game recently, and it’s incredibly well designed. Some people call it a retro shooter, but ultrakill is its own thing, it’s not held back by any era of shooter design.
  • @MrTheil
    I've said this about ULTRAKILL before and I'll say it again. The adrenaline rush you get from playing this game is like snorting a line of crack cocaine dyed red with blood. And it's GREAT.
  • The timing could not be more perfect - literally just had a session of Guilty Gear followed by Ultrakill before hopping on YouTube and seeing this.
  • Every time I think I've learned all there is to know about Ultrakill I find out about 3 more strats I never heard of before and that's magical
  • @HonkeyKong55
    Ultrakill is such a fun game. Every time a new act comes out and I'm playing it for the first time I'm like "how the hell am I gonna perfect this level?" and then a week later I'm punching the glowing PP door waiting for more new content in between visits to the cyber grind on a near daily basis.
  • I love the "movement shooter" subgenre because it's so fluid, there's no stopping, it's full speed at all times. It's like dancing with your opponents, dancing with high caliber guns
  • I love how the game doesn't really babysit you. It's fair to the player, gives the player a lot of agency in what they wanna do when presented with a problem, all while not yelling at a player that they should do this and that.
  • honestly as someone who already has the game, i admire the self-control necessary to not gush about it for hours on end while spoiling literally the entire plot and every mechanic. like i don't mean that in a sarcastic way or anything, Game Is Good and i would find it hard to prevent myself from doing ^ all that if i had made something like this
  • I love both Ultrakill and Doom Eternal. Two of the best games I've played. Comparing these two as in "Ultrakill is better" is an understatement however, because while yes, both are extremely fast paced boomer shooters with dashing, both games' gameplay loop are extremely different. DE has more of a focus on resource management and enemy prioritisation, while Ultrakill leans more towards player expression. Eternal is more "restrictive" with its gameplay, while Ultrakill has more freedom and is a lot more fast paced. I tend to like Eternal more but in the end its up to personal preference.
  • I liked the part where V1 yelled "ITS SSSHITSTORM TIME"and ultrakilled all the bad guys.
  • ultrakill is incredible, even as someone who’s incredibly messy at it. truly a unique game that just really lets you experiment with everything