So I Guess I'm Making a 4D Game Now... - 4D Golf Devlog #1

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Published 2022-07-22
This is the first of a new Devlog series about the development of my untitled 4D game. More details to come in the next video.

Hyperbolica is now on the Oculus/Meta Quest Store!
Quest Store: www.oculus.com/experiences/quest/4873486596022103
Steam: store.steampowered.com/app/1256230/Hyperbolica/
Itch: codeparade.itch.io/hyperbolica

Support me and innovative projects like these!
Patreon: www.patreon.com/codeparade
Ko-fi: ko-fi.com/codeparade
Merch: crowdmade.com/collections/codeparade

Music (CC BY-SA)
Nesh Carrot - Hilltops billcornwell.co.uk/music.html
Vani - Sueño Rosa setega.bandcamp.com/album/mmxvii

All Comments (21)
  • @epos.nephilo
    This guy has no limit to how crazy his game development can get.
  • @ionic7777
    Hyper mini-golf sounds like a pretty fun idea! Even if the game isn’t going to be huge, I’m sure it will still be really fun
  • @RonuPlays
    The translucent projection onto the camera plane is GENIUS. I've seen so many explanations about 4D space, but only now has it really clicked for me. The "slice" method does tell you how it works on a theoretical level, but cutting out the middleman by projecting 4D to a 2D camera (instead of taking a 3D slice) makes it sooo much more intuitive.
  • @Ditocoaf
    "I don't really want another multi-year project right now, so this will probably be a relatively short and minimalist game that I just spend a couple months on and release". A tale as old as indie games, haha. I'm looking forward to seeing the amazing thing this becomes over the next year or two! Or, if you're someone who can actually pull off a "quick side project", I'll be impressed by that as well.
  • @carykh
    i can't wait to play golf in a 4D universe! They aren't golfballs, they're golfhyperspheres.
  • @Hlebuw3k
    YES! FINALLY! Someone made the sliding part of the 4th dimension! I was saying this for so long, if a 3d person holds a 4d hypersphere, its just going to slide out! Same in this game with sliding along 4d walls
  • @user-xl4tb2mb6h
    Imagine playing catch or hide-and-seek in this, it would be hilarious
  • For the next game CodeParade makes: "So yeah, I wanted to take a breather try something simple for my next game: using non-euclidean geometry in a 4D world, nothing too out there. Should take me about half a year or so; see you then." But seriously man, great job so far! I look forward to seeing the progress on this one. 4D minigolf is such a cool idea!
  • @VagabondTE
    I had a realization. This engine uses "sliding" through the other dimensions when you encounter a wall. But I've always envisioned that you would be able to see and phase through objects. Then it hit me, It would be BOTH. In the same way that the third dimensions adds pitch and yall, the fourth dimension would add phasing and sliding. And objects would be a combination of both.
  • @giantisopod
    This is something I always wanted to explore. I also never understood why all "4D" games use this roundabout slicing method instead of just projecting the 4D space onto a 2D plane like we do in 3D games. For some reason people have a misguided way of thinking about this subject. Almost every time someone uses the flatlander analogy they say something like "The flatlander sees 2D objects, whereas we see 3D objects", which always bothers me, because - as you correctly stated in this video - the flatlander really sees 1D objects and we see 2D objects. We can't see the backside of things, we can't see through walls etc. So we already do not see the whole 3D shape. This isn't even something specific to higher dimensions, we experience this every day in our life. But seeing a 2D image is not the same as seeing 2D slices of our world. Taking a 3D slice of a 4D world and then projecting that onto a 2D screen is so unnatural, I don't think one can build any intuition from that. If we had to interact with a 3D world in that way, we would be just as confused.
  • @dillbourne
    The huge enormous mind bending moment of moving the camera in the other two planes is glorious.
  • Fez wasn't a 2D slice of the 3D world, it was a projection of the 3D world into a 2D plane. If it was a slice then the puzzles wouldn't have been solvable as it relied on the projection bringing areas far away in 3D being made much closer.
  • @thesamastic
    I think that mini golf is a extremely unique gameplay mechanic to have in 4D and would absolutely be a perfect way to introduce the concept of 4D space. Brilliant idea.
  • @ultrio325
    FINALLY, someone made a 4D game where you have all the info
  • @SawtoothWaves
    enjoyed this over tea from my nemo mug! cant wait to play 4d minigolf or whatever becomes of this >:D
  • The idea of playing around in 4d space is so exciting. From the demo, it looks like you've implemented it really well. Psyched to see what you come up with!
  • @gmopotato2790
    I have literally had this idea and you beat me to it. It makes so much sense! It's just like 3D glasses- instead of seeing a 2D picture and trying to imagine 3D, you see several 2D pictures and your brain automatically understands it as 3D. Except in this case, it's 4D! Rotations are still kinda tough for me to wrap my head around, but isometrically and orthographically just sliding a 3D slice through with transparent edges in the fourth dimension has helped me understand 4D SO much better.
  • @SlickMcClick
    Just imagining a 4d space makes my head hurt. Imagine if it was hyperbolic 4d as well! 🤪