Top 7 Ridiculously Powerful Items In Final Fantasy

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Published 2023-04-11
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Items are a pretty important part of any Final Fantasy game, but some are more important than others. For today's video, we wanted to run through some of the most powerful, and this relates to potential damage, but also potential defensive applications - enjoy!

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All Comments (21)
  • @Braig1
    I’ll admit it: I am a bit of an itemizer. I would always buy a metric ton of items like potions, elixirs and go out of my way to find every item possible in any given area. The problem was I ended up having a massive inventory and I would hardly use said items because I was paranoid about the fact that I might need it later and not have it. And if said items were powerful I was even more reluctant to use them.
  • *Party wipes *Game over *Forgot to save *99 Megalixers on hand
  • @moonwolfv671
    The one I always take advantage of is the Holy War in VIII, TS Bombs and Dazers in VII.
  • @Karifean
    Healing Water, Teleport Sphere and Chocobo Wing from FFX all come to mind. Healing Water is ridiculously easy to come by at endgame for being a party full heal, and they customize into Alchemy. Teleport Spheres are incredibly versatile and powerful both in their application on the Sphere Grid as well as in customizing the coveted Evade & Counter ability. And Chocobo Wings are party-wide Haste without any of the turn delay Hastega usually gives and also customize for Auto-Haste.
  • @chadd990
    Just started Zodiac Age a few weeks ago. I don’t remember what I thought of 12 the first time I played it on the ps2, but this version of it is actually my favorite Final Fantasy game, until 15. Huge fan of 6/7/9
  • A honourable 8th entry for me, was 13’s Elixir, I always cheesed Long Gui with it for the trophy
  • @Cloud971
    Ah the Holy War, i'm currently playing FF VIII this last months i can't even play the game without having them now...
  • What about the spoon knife in FF4? There was only 1, you couldn't equip it and Edge could throw it once for 9999 damage similar to the Shuriken in FF3.
  • I could have sworn you were going to say "...had the potential to deal 9999 damage upon a single yeet" for the shuriken, and I lost it imagining that.
  • @kimmolaine8069
    Via Infinito should have been done with no saving possible in between. Driving players insane with biggest challenge in the series.
  • @BryGuyJohn
    I recently finish playing every mainline FF game (with the exception of 13) and beating every Superboss therein (just gotta finish up Trial 100). So I’ve done a lot of grinding for a lot of high-level equipment and items. Grinding Pink Tails in FF4 is BY FAR the worst grind I’ve ever had to do for anything in a FF game. Thank goodness for Sirens.
  • @LeeCoins
    I always had a weird habit of hoarding my items and never using them. Even to the point of my own detriment. Rather than consume an item I would just brute force my way through most situations 😅
  • @Gzero562
    Proving Grounds and Glassway def felt way easier than previous seasons, but new Lake of Shadows is pain. 😅
  • @tpar83
    There is an Item in FF XI that is extremely difficult to get: the Regain Feather. It’s like a mega-elixir, for those who never played XI. It gives you 100% HP/MP and full TP to perform WeaponSkills. To obtain, you have to climb a torturous mountain in no time. To put it simple: it’s impossible to do it without 3rd party programs. In fact, many speculate that the only reason this item exists is for SquareEnix to catch those using non-approved software. Clever and brilliant.
  • @Davothar
    While the video focuses a lot on items and their effect on end game, there are also many that are ridiculously powerful in the EARLY game. Grenades in FF7 are relatively cheap vendor items that dealt a lot of damage for the relative player character power; so much so that Grenade spamming is/was a legitimate speedrun strategy. Similarly, Knots of Rust in FF12 are easy to obtain, while still being able to out-damage most other early game combat options. And of course, we can't ignore the absolute cheese that is the one and only Phoenix Down.
  • @jennyf-eg5gl
    Ff12 was hard for me because I had to sell stuff to get powerful weapons. I had to let my hoarding go...it may work like only 50 percent of the time. 😅
  • @12:30 - PINK PUFFS = original english translation. And on the old versions superfamicom and SNES there are no alarms/sirens.
  • @RickBloodX
    IMO I think Phoenix Down's should have made the list as an honorable mention due to the fact that they could be obtained from any item shop, could bring back K.O. characters, one-shot undead enemies/do massive damage and depending on the game potentially one-shot undead bosses as well.
  • Just got around to watching - thanks for the shout-out! Great video as always.
  • @s.d.8016
    This channel always delivers top quality content.