What Tears of the Kingdom is Like For Someone Who Doesn't Really Play Games

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Published 2023-12-31
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With Tears of the Kingdom's release, I wanted to drop my wife back into the world of Hyrule to see how she handles this iteration's increased mechanical complexity, so that's what I did, and, as always, it was a lot of fun to watch. She certainly has come a long way since first playing Breath of the Wild, so it was a joy to watch her take the next step in her video game education.

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Special thanks to honorary bagbuten Victor DUva

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0:00 Gaming For A Non-Gamer
2:25 A Slow Start
9:08 The Cost of Freedom
19:50 Learning And Breaking The Rules
24:50 The End Again

All Comments (21)
  • @SlippyLegJones
    "Don't you write about me like that" is such a funny scenario to imagine. Her getting frustrated and you just taking notes.
  • @lucasx268
    23:41 okay but can we talk about how cool the physics engine is in this game? She glued the 2 clock hands together so they were applying equal and opposite forces to each other, which meant gravity was the tiebreaker causing them to both move down until they reached the bottom and hit equilibrium.
  • @Left4Cake
    The down arrow on the dislodge just goes to show how much we take our "common gaming language" for granted.
  • @Green0Photon
    I have great respect for your wife. Any clip of her voice just sounds like she's constantly insanely frustrated. Wild how she's stuck things out.
  • @weirdlyhungry
    I'm sorry but the clock hand puzzle solution with ultrahand makes a LOT more sense than using recall and I cannot believe I didn't think about it. It's genius.
  • @qwertydavid8070
    Videos like these should honestly be shown in university game design courses. There is so much to learn and you are really well spoken. you put things very succinctly and mention a lot of really good and interesting points. What I love most is that you frequently give counterpoints to your own points. That is very useful and it's something you don't see a lot with other creators. Truly, just like the game design in tears of the kingdom, you encourage the audience to consider multiple perspectives and think creatively, instead of just seeing the problem from one limited way. Seriously, I can easily imagine someone doing an entire college lecture based on this video alone. It's that good!
  • @Dimencia
    Not that it's a bad thing, but she probably enjoyed the game and mechanics a lot more because of your encouragement, where you assumedly told her when she solved a puzzle in an 'unintended' way. Obviously a genuine compliment on her creativity, from someone she cares about and who knows the topic, can be more meaningful than anything the game can try to reward her with. I wonder how she would have felt about the game without that extra encouragement, or without ever knowing that her solutions were creative or unintended
  • @Michael-io6ok
    21:22 was relatable as heck. Just standing there watching your makeshift step-stool or stairway topple without reacting to catch it is like when you lose to a Dark Souls boss and just laugh.
  • @wjr4700
    Im not going to lie. Her brief yet thrilling fight won me over. Am fan now.
  • @noyman1988
    There were a ton of times I forgot Ascend was a thing. Seeing your wife use ascend to bypass using rewind was really funny.
  • @Nulify-jc4fs
    I would love to see her play A Short Hike. It seems like a gamer would like it as much as a non gamer. Though by that point you can probably title the video “gaming for a gamer”
  • @caitplol
    Personally love seeing the progression of these with her going from total novice to casual gamer lol. As someone who first found your channel with the BOTW edition of this series, at a time when I myself was really just starting to get into gaming, it's been fun to watch as I've also continually gotten more familiar with the 'language of video games' and now interacting with these from such a different perspective than when they first started.
  • @Archetype_Angel
    You really did open my eyes. I've been playing since the NES era and didn't really stop to think how complex some games have become and the learning curve and adaptability I've gone through in all these years. . ...and that's why my wife gets bored with cutscenes and tutorials too. She prefers games like Crash bandicoot: only basic text, only 2 action buttons, and oriented for gameplay only. . It never crossed my mind that the gap between the games we like was so huge until now. Thank you, this helped a lot.
  • @scragar
    RE: the solution to the chest on the wooden platform surrounded by leaves. The game puts the torches in the room specifically in case you use all the fruit and miss, since the fruit explodes on hit there's no way to reuse the fruit so once it's all used without the forces it'd be a softlock. I guess it's still a softlock if you use all your arrows, but the game spawns 5 arrows in shrines needing arrows if you enter with less than 5, so I guess that's not as big a softlock since leaving and reentering let's you get 5 more tries. Can't remember if the bow in the shrine respawns if you don't have a bow though, so that may be a potential softlock, I'm fairly sure though given the effort Nintendo went through to prevent softlocks it would respawn just to be safe.
  • @DesiB717
    I can confirm that the struggle 16:21 is not exclusive to non-gamers. I've been playing games all my life and I immediately put all of the available sails onto that raft and then watched in despair as the wind carried it away :') Ended up having to reload my save because I couldn't find any other way to get across
  • @darkmyro
    I think it would be interesting to see her complete a game (something really short like journey or flower that you could beat in one sitting) I also think it would be interesting to see her play some more niche genres like a bullet hell, a fighting game, a beat-um-up, a puzzle game, dating sim and so on. I also think it would be interesting to throw her into a broken game like a game that's not put together well and observe her reaction. I would also like to see her reaction to some gaming staples like assassin's creed, mortal Kombat, resident evil and some games that are parts of a long running franchises.
  • I also find being stopped suddenly while walking or doing things to be quite jarring. It's one of the things I never liked about random encounters.