Good Design, Bad Design - The Best & Worst of Graphic Design in Games ~ Design Doc

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Published 2017-05-21

All Comments (21)
  • "A UI designer needs to understand the rules and why they exist if they want to break the rules effectively" Damn. You to could apply that to just about anything
  • @dquinny5
    I am a HUGE fan of persona 5's design in every sense, but boy that menu screen must be murder for a dyslexic person's eyes
  • @supernebula101
    The UI for P5 is able to break the rules a little and be "busy' because it fits thematically. The whole game is in a busy metro setting that's still stylized to an extent, which is exactly what the UI is mirroring
  • @Harkz0r
    Can I just say that I loved that you used Ryuji's Phantom Thieves logo (well the blackboard version) as the bad design example, that is all.
  • @HasHollow
    How dare you dump on ryujis drawing skills
  • @LoudWaffle
    Like you mentioned when talking about Smash 4, "bad graphic design doesn't make a bad game." It's one of those components that doesn't often ruin the experience for those not looking out for it specifically. For example I'm sure most people playing Mario Party never even give thought to the UI design. But when graphic design is done right, like in all of your good examples, it really does elevate the game to a unique high. It's always an absolute treat when a game is creative and smart about its graphic design rather than relying on conventional designs or giving no thought to it at all. Great video by the way.
  • @Vher_
    To put it broadly, graphic design is my passion frog.jpg
  • @Lugmillord
    I never really cared about typographic design choices and really like MP8 but now that you mention it... wow, it really is all over the place. Now I can't unsee it D:
  • @meir2161
    Danganronpa v3 has a phenomenal ui. not the level of persona 5 but i thought i should mention it
  • As a graphic designer who really wants to get into UI and graphic design for games, in general, this is so awesome and I am happy someone did it...Also can we forever talk about how good P5's UI is because goddamn its so beautiful!
  • @1980rlquinn
    About the font at 11:00: Some of that font work is not even English . I'm willing to bet none of the fonts used in this game are properly designed English fonts. They are, instead, romaji subsets of Japanese fonts. I suspected as much with the bad kerning and arbitrary x-heights, but the oddly angled apostrophe is a dead giveaway.
  • @mikeluna2026
    I liked the video the instant you talked about Persona 5. lol
  • I would've went to another graphic design video but the mentioning of persona 5 kept me here.
  • @thegustbag
    Gotta say too about P5: mapping the menu options to single button presses is a HUGE part of why I was able to play two consecutive full playthroughs back to back. That decision alone makes combat feel much smoother, and gives a nice rythm to it. It's a beautiful, elegant solution and I have a hard time going back to more traditional oriented turn based jrpg menu battles now because of it.
  • In my opinion Persona 5 has the absolute best art-style ever, it's simply gorgeous, very stylish and unique, no other game looks like it and that's what makes it so special.
  • Great video! You should comment on minimalistic-like UI like Shadow of the Colossus and other Team ICO games!
  • @ludvik926
    all in all: nintendo should hire some new designers