10 Fallout Vaults You'd NEVER Want To Live In

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Published 2020-02-09
The Fallout series is filled with creative vaults and some are truly insane, hostile, dangerous, or just plain weird. Here are our favorites.
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All Comments (21)
  • @viking4132
    Vault 77 The entire vault is filled with puppets / dolls and there is only one guy inside it. Sounds like some horror story type vault.
  • @PaleGhost69
    The Gary vault is a lot creepier when they're saying your name
  • @cS14451
    The vaults were actually well designed. Some vaults survived 200+ years while being maintained by the dwellers. The experiments is what was the downfall of those vaults
  • @serahmatsu6906
    Fun facts: the Gary Vault was actually a Vault whose electric supoly would be cut off after 20 years and the cloning machine was for the overseer who had terrible cancer. But the vault dwellers were like "haha let's clone Gary bcs that's fun"
  • @garyhelton1722
    So, my names Gary. At the time of playing this game some 11 Years ago, I knew that the game couldn’t emulate the players name. So picture your self in 13 year old Gary’s shoes. You’re playing Fallout 3 and loving it, you then find a Vault and say what the heck, maybe some cool stuffs in there. Well, then you start hearing “Garyyyyyyyyy” So anyway I started blasting, got freaked out and came back heavily armed.
  • @imstarbuck1465
    Worst is Vault 76, because after being stuck in an enclosed space for 25 years, you exit it to see a glitchy world with no humans to talk to, and you end up dying of boredom!
  • you missed fallout 3’s vault 87, where the radiation outside the vault can exceed 400 rads a second, killing you nearly instantly if you don’t stock up on RadAway.
  • @demonspawn5164
    You should've included vault 34(boomer's vault). The vault had too many firearms which made half of the people crazy for weapons. Some left and the overseer had to lock the vault to prevent people from leaving. Later some people tried to attack and reach the weapons, which failed and resulted in reactor failure and lead to radiation. The mechanic of the vault already left(you can meet him) because of being bullied of his hazardous job of maintaining reactor. People came to know of this and tried to leave but the door couldn't open. They were trapped and became ghouls, including the overseer. It is one of the vault you are learing throughout the game(NV)
  • They should release a Fallout: Vault Life Game, where you can play every scenario in all existing vaults so far. Id be so excited for V69
  • “76 had a rocky start?” It’s had a rough existence. It STILL has a rough existence.
  • @hadiakbari1171
    2:50 It didn't take 20 security guards, it took 23 bullets to take him down.
  • @dewxstify5774
    Picture the vault tec board meeting, “Anybody got a idea to raise sales?” “I do boss.” “Well what is it?” “Start a nuclear war?” Larry, your a genius (edit three years later: holy shit i predicted it lmao)
  • @stelkin656
    I guess vault 22 didn't go as PLANT I'll see myself out.
  • @burai647
    For me the creepiest was a vault that once inside, the exit disappeared. It actually drove me crazy trying to find my way out
  • @Steph-412
    Vault 13: my water chip is broken Vault 77: this guy took all my puppets
  • Vault 22 is probably one of my favorite because it shows that even when they have good intentions, Vault-Tec still just.. didn't care about Humanity. The experiment in Vault 22 was supposed to be accelerated plant growth but they cut corners and allowed unknown spores from Big MT into the Vault.
  • @MikeBSc
    Thankfully, none of us will ever have to experience being shut indoors for extended periods of time due to some sort of global crisis. Right guys? Right?.....
  • @CaedoGenesis
    Love seeing some classic ones, I also wasn't expecting a mention of Fallout:Tactics' Vault 0. Great digging for this list!
  • @phleet3848
    my favorite idea for a vault, that i don't know if it's been done or not, "the trolley problem but for real." two vaults, one collective megavault kinda like the vault in FO4 with the diseased molerats. first half is almost a Control vault, where they have otherwise normal lives. they're given a questionnaire every day with various philosophical and ethical problems, think The Good Place, and have to answer as honestly as possible. the second half is put into these problems first-hand and are left to react naturally in each given situation. lastly, the popularity of each answer/solution to the trolley problems are displayed for the second half to see during the problem, letting them know the first half is essentially judging them. the idea of the vault? just see the difference between words and actions, i guess?
  • @penisraiel
    The Gary vault scared the living hell out of me. I get in it and see no one for a long time. After a few minutes, I find a doctor's office/ operating room and stand next to the patient's "bed" while pondering what this place was suppose to be. Next I see something move across from me, on the other side of the bed, and there stands a non-hostile man looking at me curiously. He says "Gary?", I freak out and blow his head up. The next thing I see is an army of "Garys" rushing in yelling "Gary" in various ways.