How Hard is Spaceflight Sim REALISTIC MODE?

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Published 2023-02-24
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in this sfs video aka spaceflight simulator, we are trying out realistic mode on the PC version of sfs

All Comments (21)
  • @centauria9122
    As a mobile player on SFS, Jupiter is the hardest planet to fall into without burning up, and it's 4 major moons to land on. Imagine doing that on PC. 💀
  • @MrLych
    These are by far the BEST SFS Videos on Youtube
  • @05yr1s
    4:05 The reason this is happening is because you need to start your burn sooner. Starting it right at the apogee is too late and you’ll fall back down. Try starting it 10 to 5 seconds before, and you should be safe.
  • @Worker225
    Your videos are REALLY interesting and fun to watch because i love space
  • @bransay3594
    dude I remember when you had like 6k subscribers like what. A month ago? Keep going bro you're actually doing the impossible and I respect that x1000. Keep it up! (btw splace splight simulator cool 👍)
  • @Edvit40
    can we just talk about how reaching the moon in this gamemode is as hard as if you did it in real life (with unlimited resources)
  • @ildoggo
    most entertaining video i've ever seen, music, gameplay, ideas to actually made the video. 10/10
  • @Ozymandias664
    Your channel is highly underrated man, keep up the good work
  • @mcflyingfury
    A couple things I noticed when I tried to build a space station in realistic mode. They made everything realistic that makes the game harder, but didn't give us any higher thrust engines. Although the engines in the game may have realistic thrust, you have to realize real life is 3D, and you can place multiple engines around each other in a circle, so real life rockets usually have upwards of 6-8 engines on their bottom stage. The saturn V, which to my knowledge is the biggest rocket ever launched, had 5. We only get one or two per fuel tank. However, we still have to deal with realistic air resistance and gravity, which makes it seem so unfair and costly in fuel. If they gave us higher thrust engines to simulate the 3D placement of multiple engines under the same fuel tank, it'd be much easier to get to orbit. Another thing is fuel. Watching the recordings of old rocket launches, I noticed that even with proportional sizes of fuel tanks to engine, the rockets in real life can burn much longer before running out of fuel. I don't know if that's because the engines in game have bad efficiency or if the fuel tanks don't carry enough, but regardless of the issue real life rockets have much longer burn times on the first stage. Between these two problems, realistic mode actually makes it much more difficult than it should be to get to orbit.
  • You've grown so fast. The first time I saw you you were at 1.1k and now you're almost at 100k
  • @Johnbuck228
    Started watching you recently, definitely working your way on my top 5
  • @nomekop777
    4:56 thats exactly what it is. youre accelerating, which is measured in m/s^2. every second, your speed increases by some amount of m/s. learning as much of the math behind it as you can really helps get a feel for whats going on. not that you have to work out the equations (although that makes it way easier to do), but just knowing why stuff is the way it is
  • I always play in realistic mode! Because it's just a lot nicer to play in, with realistic planet sizes (30x classic mode planet sizes) it is a little hard but definetaly worth it... If you play it
  • @Pinkmonkey_GT
    Space chip I love your vids I want you to make more cause I have watched and liked and subbed to all of them
  • @ISEONIX
    if the lunar gateway existed now, then this would be way more easier
  • Once I tried to make it to the moon in KSP RSS and barely made it into a lunar orbit with a few drops of fuel left… You did much better than me dude! Congrats! 😁🎉
  • @Cargren18
    13:44 i laughed for straight away 5 minutes. "It gave me a rendezvous that went through the surface " lol 😂
  • @adiwuzere
    Hey chip I've been a big fan since 2K you make great videos!