Finishing my CLASSIC LEVEL!

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Published 2022-10-04

All Comments (21)
  • @TrideGD
    Just to clarify: This isn't meant to be perfectly within the restrictions of 1.2. Stuff like the newer ground spikes, coloured slabs that are just coloured black and 2.0 colour triggers were used, while things like mirror portals were purposely avoided. I just made this for fun to try and feel like a classic robtop level
  • @locitrom17
    Violin Dance has been placed at #1, above Slaughterhouse, with a list requirement of 1%. This pushes Hyper Paracosm into the Extended List and Tempered Steel into the Legacy List. Due to a lack of reliable opinions, this placement is highly subject to change.
  • @latam0012
    Would be cool if you built a "all gamemodes" level, with like swingcopter, a snake gamemode, ect. and maybe with your own gamemode ideas!
  • @Adv3nture_
    “I think this will be a harder difficulty” Finishes Level “Let’s say insane”
  • @Didulous-D
    Ive came to love your building style and with the release of solar i really see you in the light of creating defenitley keep this up Tride!
  • @martic1465
    huge missed opportunity with the coins, you could've made them invisible and put the circle and star pulsating objects on top of them, a lot of early levels did that
  • @Kobe_Abogutal
    2:35 the glow ground spikes look a lot better because it's texture varies and obviously the glow under it.
  • @InfraredGD
    I'm surprised at how good this looks for an early RobTop level.
  • @DaveVR_
    Bro building old style levels is SO FUN cuz you don't have to know that much about the editor, and they are very simple. Glad to see you enjoyed it!
  • @SoulsGamin
    This is really cool, makes me feel nostalgic looking at the old 1.0 style.
  • @benferda
    this level's really fun to play! I feel like you captured the feel of 1.0 robtop gameplay really well
  • @BrotatoMan50
    This is really cool. It feels like you are travelling through all the robtop 1.0 levels. Great level and keep up the good work! :)
  • hey no no you need to use the fuzzy spikes with the gradients below because the flat ones were added in 1.8
  • @sledgen.
    I honestly feel that there's a lot more to the classic style. You can make lots of different block designs, you can use the chains and see through ground spikes really creatively and using player colour pulses and moving triggers would be so cool. You can get really creative with these boundaries
  • @JustKamero
    i literally just completed this level yesterday.. only pain and suffering fills my heart
  • @futuretin
    Bro you inspired me so much.. I really want to decorate more of my levels just because of this video. You earned a sub, a special sub!
  • @jerryart4u914
    9:00 "YEE i love that" picks a color which is literally avg between his own ones
  • @miinypingu
    think about it, these type of levels used to be feature worthy. look how far we've come