Elden Ring review bombed + Black Myth Wukong's mysterious Xbox delay | This Week in Videogames

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Published 2024-06-26
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Ain't no way people are reviewing-bombing a FromSoft game for being too hard.

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My Elden Ring: Shadow of the Erdtree review:    • I strongly recommend: Elden Ring Shad...  

#ThisWeekInVideogames #EldenRing #Erdtree
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All Comments (21)
  • @SkillUp
    Thank you Surfshark for sponsoring this video. Secure your privacy with Surfshark! Enter coupon code SKILLUP for 4 months EXTRA at surfshark.deals/skillup
  • @yaboyjay7202
    The actual real way to play MS Flight Sim is - getting a small plane, take off, "oh, that's my house", crash into it intentionally, uninstall
  • Implying Mikami leaving is why Tango was shut down is insane when he stayed at that company longer than he would've otherwise wanted to ensure that it was ready to run without him.
  • Closing tango reminds me of that office episode where the boss gets wasted and closes a branch while drunk then acts like it was the plan all along. lol
  • @IrenaMilkynut
    From a design standpoint I like the Scadutree Blessing, because by the time you reach the DLC, your most important stats should be soft capped. At that point, levels mainly offer a horizontal benefit, so adding a broad vertical boost makes sense.
  • @lurakin88
    21:00 you kicked the hornet's nest there, saying it's set in England when the major city in the game is the capital of scotland.
  • Does "indie" mean something different in gaming than elsewhere? I would think that if a game is being funded and published by Square-Enix - one of the most prominent companies in gaming - then it is by definition not an indie title, no matter what size game it is.
  • I've been calling them Skibidi Tree blessings, because I am a child.
  • @SA80TAGE
    10k and not even a namedrop? RIP "that one guy" (FR tho mad respect, legends deserve some props)
  • @AtPlume
    The Elden Ring situations actually reminds me of a controversy that's been largely forgotten with DOOM Eternal. At release, "The Ancients Gods Pt 1", the first DLC, was largely criticized for it's difficulty. What happened is that, we had a very vocal but also very small part of the fandom who was really deep into that game. YouTubers making videos about the combat and so on, people who by default, played the game on max difficulty and conquered all of the toughest challenges of that game, who were left wanting more. And Id Software listened to these people, especially. Ancient Gods Part 1, turned everything to 11. It bragged about doing so, too, it was very clear who Id Software wanted to appeal to. The people who complained about the Marauder? Well, now there's two of them at the same time! The super aggressive quick switching style of play became a must. And those players, were happy. However, they were not really the majority. For a ton of people, myself included even though I was used to the max difficulty, this DLC was absolutely exhausting to play. With relentless enemies constantly pushing toward you, arenas with enemy composition that sometimes bordered on being cruel, every fight felt like a test of your abilities and worse, it had this constant thing : "You thought it was over? Here's more." which can be exhilarating when done right, but it was just too much here. It felt Id Software doubling down on everything that made the game great, but also all of the things that made some people give up on it. When the second DLC was released, it came with a patch that revamped the first one. Some called it an over-correction. Some even said that the second DLC was an over-correction. I played the second DLC but didn't enjoy it, I feel like something broke with my experience of the first DLC and I haven't been able to enjoy the game at all ever since. But still, if I try to understand, I honestly can see both sides here. Some people saw it as a step in the right direction, some people saw it as a massive over-correction. It all resulted from something that maybe, shouldn't have happened in the first place. Knowing which people to listen to in your game's community is a tricky thing to do, it's easy to let yourself believe that a vocal minority actually represents a majority of your player-base.
  • @Veekmon
    ah yes, the indie game studio square enix
  • I'll say this... I went through the DLC pretty easily. However, I've been playing these type of games since Dark Souls 1 and I have to say that this DLC is rough. I really believe it's challenging even for the most experienced players. The bosses in the DLC do have openings but they're very limited and I can understand that being a critique of the game feeling gimmicky rather than an actual fight. With the success of Elden Ring, it really brought a more wide scale audience introducing more casual like players who are new to the Souls-like genre who just want to experience the hype behind it. I honestly think that's why the reviews are mixed... because we have an actual mixture of newborn Souls-like players saying it's too hard, and veterans scratching their heads going like "this might be a bit TOO much".
  • @karboush1093
    when do we call it review bomb and when it is just reviews for a new release. doesn't review bomb mean negative reviews for things unrelated to the game itself?
  • @anaguma90
    I do think with this DLC Fromsoft has pushed the difficulty and complexity of enemies as far as it can acceptably go. Which leaves me wondering what they'll do next as their current formula has reached its conclusion with nowhere else left to go. I personally hope they scale back to more focused and linear games like Sekiro and Bloodborne again.
  • As a business owner - it’s glaringly obvious Tango and the other studios were dissolved primarily to facilitate the purchase of Activision - you could make a case Arkane were in trouble - but not tango.. most egregiously 2 weeks after those closures Mcsft turned around and opened Activision a new studio to make single player AAA games… no one mentions that but it’s so obvious what happened there
  • @kryppo4245
    Nice to see that gamers did NOT learn the tree sentinel lesson back when the game released
  • Do you remember Kena: Bridge of Spirits and Stray? Do you remember how those games did have an exclusivity deal with Sony and were all over State's of Play and Showcases? If Black Myth really did have some contract with Sony then the game would be all over Sony events, which it isn't. I'd sooner believe the actual developers regarding the XBOX port than XBOX themselves who are desperately trying to convince consumers that their console isn't a sinking ship. Its also insane that this same thing happened before with BG3 but nooooo its definitely a secret Sony deal.
  • @theovermatt
    Honestly the part I think I agree with the most about the complaints about Erdtree is just that some enemies feel like damage sponges for no particularly great reason, to the point I end up running past a bunch of them rather than deal with it. The thing is though, that was also present in the base game, and in the case of the bosses, I feel like the extra health largely replaces bosses whose health bars you drain only for them to completely refill in their phase 2, which I think FromSoft has gone a bit overboard with the last while.
  • @BenjaMage
    Fun fact with Banana Rumble's release: the reason RGG was the studio of choice was because they're actually the creators of Super Monkey Ball (back when the studio was known as Amusement Vision). It's basically what they were best known for (that and partnering with Nintendo to develop F-Zero GX) before they started making the Yakuza / Like A Dragon games.
  • 33% of the negative reviews are from Chinese users complaining about anti-cheat aswell. The user critic scores on metacritic for other platforms are much higher