Trickle-Down Balance

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Published 2018-01-21
So the TF2 dev team has taken to balancing around the highest level of play and you're probably thinking "they're making the game TOO competitive!" But fret not, casual gamer: the ball pit who still works on TF2, & the hardcore TF2ers of the world actually don't want to take the fun out of Team Funtress 2. Compromises are in order, and while they're certainly not the easiest thing to achieve, this video will attempt to explain how they're already on our doorstep and effectively being implemented.

My discord, socials, TF2 servers, merch, information about my in-game settings, and video credits (such as the music used in my videos) can be found on my website at uncledane.com/

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Professional Gamers:    • Pop Culture - by Cla  

All Comments (20)
  • “Every playstyle has its place in competitive” cant wait to see the spycrab buff.
  • @bounter_
    "every play style has a place in competitive" looks at the ban list So that was a fucking lie
  • @thegoose8663
    Yeah, that was always wrong. Comp and casual were never similar.
  • @dealerman5955
    >Average >Shows footage of him playing Good one, Dane. I’ve always liked the Texan Half Hour Comedy Hour.
  • @spacesponge8732
    As we all know, Ronald Reagan actually invented Team Fortress 2 in 1986.5.
  • @gaydes1012
    so the caber is never going to be fixed because pros don't use it amazing
  • @psdnmstr4609
    Fun-fact, trickle down economics doesn't work either.
  • @pharoahman475
    "Or just inexplicitly bad at TF2" LOOK MOM IM ON UNCLE DANES!
  • @StickMaster500
    Did Uncle Dane smokes all my drugs when making that intro?
  • @GlassbrainZ
    you're justifying. my man, the sandman, was murdered, and you're justifying.
  • @papersonic9941
    One thing most people never bring up for some reason is that casual and competitive play have different formats. Competitive is 6 players, has class limits, weapon bans and frequent communication. Casual doesn't have any of this. This is why I feel that the whole "if it's balanced for competitive it's balanced for pubs" logic is flawed. The Engineer, for example, isn't particularly useful in 6v6. It's a class that performs better in numbers, but he's limited to one. And yet, we all have stories of having to face a nasty nest of sentries in pubs. Lack of communication makes things worse. This isn't to say that Engie is OP, but he's definitely more useful in casual play. And then, we come to the Spy. Pretty much useless in comp no matter what weapon he holds. Does this mean no weapon in his arsenal should be nerfed? Not necessarily. The entire community let a sigh of relief with the DR nerf, yet that thing has never made any impact in competitive (that I know of). Again, not saying that balancing for higher skill players is a bad thing. I think competitive should be kept in mind. However, I wholeheartedly don't think doing so will AUTOMATICALLY make a weapon balanced across all levels of play.
  • My main issue with balancing towards comp when it comes to tf2 is how different comp is to pubs
  • @SirDerpasaurus
    this is perfect because it compares a non functioning theory of economics with a non functioning theory of game balance
  • @voidnoodle8911
    I genuinely never thought of the buffs/nerfs like that. Thanks Dane!
  • @SoundSmithTF2
    I agree with you, but I'm gonna go ahead and play devil's advocate for the sake of having an interesting discussion: What are your thoughts on things that thrive in a chaotic pub-like setting (like phlog, or hell, pyro in general after JI)? Against an organized team, these kinds of weapons will not be nearly as effective since communication is the norm there, but against a team full of "Joe Schmoes", as you put it, it often feels like there's absolutely nothing you can do to stop it, since they likely don't even know how to use text/voice chat. Of course, the obvious answer here is "just have better communication" or "learn to counter it", but again, in a pub that's much easier said than done. Personally I'm of the opinion that people gradually learn to have better communication and learn to counter these types of things, and so the "Trickle-Down Balance" system will eventually work, but I've heard many people make the argument that the constant influx of new players into TF2 means that there will never be a perfect balance between comp and casual. I suppose that's where the compromises need to be made.
  • @schmidtyMC
    "Millions of players" That's a funny joke. :(