Is Sonic X Shadow Generations Like Sonic Forces?

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Published 2024-06-15
With all the new Sonic X Shadow Generations footage that we have been getting recently, one point that I have seen brought up a ton is that the game kinda looks like Sonic Forces, so in today's video, I wanna look at the first levels from both games and one extra from forces and I want to answer the question, Is Sonic X Shadow Generations Like Sonic Forces?

Chapters:
00:00 - SXSG vs SF
00:48 - Lost Valley and its failures
3:28 - Mortar Canyon
6:36 - Shadow Generations
11:32 - Sonic Forces and its Consequences
12:47 - Conclusion

All Comments (21)
  • @vidyadude0
    At this point Forces causes people more PTSD than 06' ever did.
  • Sonic Forces really scared the fandom cause every time we get Peak There's gotta Someone screaming "straight line!" I got a lot of hope for Shadow generations cause not only dose it look fun but it brings back all the coolest aspects of shadow and i'm all for it.
  • @kairusaotome95
    At the end of the day, we need to thank Frontiers for this. Shadow Gens is a perfect middle ground between Boost and Adventure/Frontiers. Levels are no longer straight lines with Boost to win, skill is back, player choice is back. I have faith in Shadow Gens.
  • @Samazuwhite
    at this point Sonic forces is like the equivalent of PTSD for the Sonic fandom, we can't see any amount of automation man, hopefully future Sonic games will remove that from us
  • @TerraBlue_451
    People finally have an excuse to figure out what made Forces bad instead of just "forward + one path = bad"
  • @Kohtix
    Sonic Frontiers was the foundation of good level design for this Boost/Adventure combination. Sonic X Shadow Generations is the game that will take that foundation and heavily expand on it
  • @40kkidlock18
    i've said this once and i'll say it again and i'll keep saying it anyone who thinks the game looks like forces REALLY needs to play lost valley again because lost valley is one of the worst sonic stages ever and its an example of how bad the level design really was in that game alright? they gotta stop being so fucking traumatized over forces lmao god damn
  • @NoNamex1412
    Bro uploaded this while I was playing sonic omens. Now I'll have to omen you.
  • @sonicjhiq
    Why do I get the feeling we're still going to be talking about forces in 2040
  • @asdf9640
    Don't forget hub world, this is where actual gameplay begins.
  • @Sonic-VA-
    When I hear people say this game is Forces, it really pisses me off and I'm like "How the hell...wha...ARE PEOPLE THAT TRAUMATIZED!?" because I really don't get it!
  • @ZechOfTheWest
    What's interesting about Forces though is that if you try to 100% each level [get the collectables] it's more fun than playing it casually. Not that its a high bar or anything, but i think that's the reason for some people liking it. I also found the Custom character's gameplay more rewarding in the alt-path regard too.
  • @kolkagaming1234
    I first noticed that Sonic X shadow generations uses one thing from forces because Shadow’s Homing Attack lock in sound was the exact same as in forces.
  • @jeriahrosen101
    This was a good video. You compared and contrasted forces and shadow generations very well.
  • @lks19
    7:07 Frontiers goated air control be like:
  • @obeyjae50xd35
    This video's really awesome because not only did you tell people to put respect on Sonic X Shadow, but you also did a really good job when selling me on the new game. I mean I was interested before, but now I really want this game
  • @stanzacosmi
    Funny thing: The mortar canyon level? The BETA version that's still in the files has level design where you HAVE to pick a path rather than just a ramp over the middle, and actually having to interact with the quick step
  • I'm gonna be blunt there are so many times within this fandom that I feel like people are just trying to hate on certain things on purpose, too rather be IDW, Lanolin, and now this. This fandom has a huge problem with pessimism.
  • I am beyond hopeful for this. Not only is the level design a major step up, but the level actually has susbtance and length. I love that
  • @sikosonix901
    This is damn near the TENTH video I've seen of someone debunking Matt's Forces allegations. It's all basically the same thing. From all the videos I've watched, Forces: 1. Controls bad 2. Does have alternate paths but are small in number and almost always take you right back to the main path 3. Does not have much spectecle in the levels 4. Doesn't do much with the level gimmicks (probably because there's barely any) 5. Uses too much automation. And Shadow Generations: 1. Controls well (from Fadel) 2. Has many alternate paths that actually take you somewhere else and can save time 3. Has the most spectacle in the entire franchise 4. Uses not only level, but also character specific gimmicks well. 5. Little to no automation.