Removing Rock Type

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Published 2023-03-06
I explain how I will deal with a single "Geo Type" for my own creature-collector.

Learn more through the links below:

Rumble, Earthbending in VR:    • RUMBLE - VR Earthbending Fighting Gam...  

Ground Rod Explained:    • Ground Rod Explained  

Earthquake-Proof Buildings:    • What Makes These 3 Buildings Earthqua...  

Interactive Rock Cycle: www.learner.org/series/interactive-rock-cycle/

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#pokemon #fakemon #stem

All Comments (21)
  • The reason that rock and ground are separate is because the series was inspired by collecting things and similar hobbies. You can collect bugs, go bird watching, do gardening, share ghost stories, fairytales, collect coins, practice basic chemistry, mostly things you start to do as a child. One notably popular thing to collect is minerals and that is what rock type represents. That's why they're generally based on different types of rocks/minerals. Ground type represents the more traditional earth type to go along with the other elemental types which are not things you collect and are there to add that aspect to the type list. Thats why ground's attacks are things like earthquake, earth movements, and kicking up sand or dirt which are not really collectable.
  • I never realized how well the rock type synergizes with the ground type (at least offensively. It's a lost cause, defensively).
  • I think Geo types only being immune to Electric while grounded would be a neat (and somewhat logical) interaction. Even if there are no plans for Aero/Geo-types or levitating ones, some moves, items or even locations that make the target float or levitate might end up being a thing down the line adding an extra layer of gameplay. It could be sweet!
  • For Bionicle, the original idea was to have only the 4 main elements, but the higher ups wanted 2 more, so Ice and Stone were added giving us the main 6 we know today, just something interesting about it I think
  • I always thought that steel was weak to ground moves because sand and dust and salt are a nightmare in construction, deterriorating and corroding the steel
  • I think you should change the steel type to the metal type, because it's more about metal as a whole instead of specifically steel.
  • @deckssays
    I'll be honest... The only reason why I clicked on this video was the thumbnail art. Absolutely beautiful
  • Its actually surprisingly original that you went with the Geo type and made it only sometimes immune to Electric, since most of the fanmade creature catchers I see (Looking at you, Loomian Legacy and Doodle World) call the combined type Earth, and retain Ground's type effectiveness stats, including what its moves are effective against.
  • @vanirie434
    I think the idea that ground types in the air are NOT immune to electricity makes perfect sense from a Pokémon fan background, since there are actually moves that remove Flying types immunity to ground type moves, like Roost. After all, a bird sitting on the ground is not immune to an earthquake :D
  • I had the idea to create multiple abilities like each pokemon would have an "innate" ability and a "special" ability. Innate abilities would be things like levitate or volt absorb where it's part of that pokemon's actual biology. With this you could give geo pokemon that you want to be immune to things some kind of innate ability like "grounding" so that electric moves don't work!
  • If you are diverging from Pokemon, I have a few very minor suggestions: - You can have more than three possible abilities. There is not really much of a reason to always have exactly 3. - You can also have more than a single shiny version. Animals often can have both albinism and melanism (obviously not on the same individual).
  • @AnnLiesArtist
    I was happy to see Bionicle mentioned here! It’s a contentious decision even in our fandom. Weirder still the Rock/Earth toa were kept all the way into the G2 revamp of the series, and oddly enough the Air toa was changed to Jungle. The two were kept separate in Bionicle because the higher-ups at the time wanted more than 4 sets, so water/ice and earth/stone were split. More significantly I think Earth/stone have been kept separate because they represent two different environments. Earth featuring subterranean caves, crystals, and mining. Stone representing arid deserts, stone cliffs, and vast distances. Though elementally they are very similar, the environments are radically different enough to be marketable to kids. This also makes the Bionicle G2 decision to make the air toa into a toa of jungle make more sense. It’s difficult to depict an “air” environment that isn’t just a storm, so making Lewa the protector of a jungle made a lot more sense.
  • @arthurpc7492
    I like that you made the rock type symbol as a diamond, it's great
  • I think that geo types only being immune to electric while grounded sort of naturally leads to a more interesting take on status than the mainline pokemon franchise. Instead of having a few non-volatile, and several more volatile status conditions that alter the state of a pokemon, pokemon could have a sort of "default state" when they come out, so for most (but not necessarily all) geo types, they could start with the grounded status that made them immune to electric, and perhaps weak to ground based moves, similar to the dig-earthquake interaction. You could also implement other similar statuses, such as wet, which might make one weak to electric, but resistant to fire, or dry, which might include a fire weakness but a water resistance. Indeed, I could see that a decent amount, but not all, type matches could be folded into these statuses, and that a good amount of moves could have a secondary effect of changing the opponent's status, and thus managing both your and your opponents status could be an integral part of battle strategy.
  • chiming in to say that this thumbnail is one of the best reaction images in my folder
  • @clangauss4155
    Rock types are generally composed of minerals, like nosepass, while ground types tend to be fleshy things that dig, like sandshrew.
  • I think the idea of having Geo being immune only while grounded is cool! I also think that (conceptually) there's nothing wrong with implementing things that are a little more complicated than what Pokemon would do. Pokemon was designed with kids in mind (I'm boldly assuming you're aiming for an older target audience) so it's more simplified on purpose. Of course, from a coding standpoint how complicated you want to get is entirely based on what you're comfortable with!
  • @GCatlord
    I can't help but be legitimately excited to see how you're changing the rest of the mechanics to differ from pokemon's, like EV/IVs, stat layout, weather conditions, status effects (that could be a fun STEM reference to lab safety in of itself), and type names (I kinda hope they're all a bit more professional-sounding tbh)
  • @Kiribandit
    Metamolder is such a cool design, I would absolutely have that on my team