Helldivers 2 - AMR Feels Amazing Now (Helldive Solo)

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Published 2024-05-07

All Comments (21)
  • @slaytanicc
    helldivers, the only game where a bug fix will always be a bigger buff than an actual stat buff
  • @Jerjoker007
    Any solo helldivers: "Oh, I just made it past that massive wave of enemies, let's take some time..." The 5 patrols of Heavy Devastator: "Don't mind if we do!"
  • @25xxfrostxx
    I'm not sure why they fixed the scope. They could have just nerfed the railgun again to make you use the AMR anyway.
  • AMR Bros Who play a dedicated anti-devastator role are the true silent heroes of the game
  • @616aee5
    This game has such a weird sound system. The bots can hear you fire a gun fifty meters away, but a hulk made from metal that weighs probably a metric ton can sneak up on you in complete silence. I came to play this game from playing Darktide. That game was made with the same engine, but the developers at Fatshark gave every single enemy their unique audio identity, with many specialist enemies even having audio cues for their attacks. Therefore, even if you can't see an enemy or their action, you can hear it and react accordingly. When I saw some Helldivers 2 streamers play the game while listening to music, I realized that there was something fundamentally wrong with this game. The sound just does not give players enough information.
  • @Not_Harvard
    Talking about the balance team and keeping it PG. This dude is a damn superhero.
  • @Pazuzu1500
    I do completely agree with the stop nerfing and start buffing idea. If they made more weapons and stratagems viable then meta would be less prevalent after all.
  • Scopes actually aren't fixed, it was shown on Reddit that they're still misaligned.
  • @fowlWarDog
    There's a lot of things that one could get "passionate" about in HD2, the first one I started yapping about is the in game tool tip suggesting there is a suppression mechanic against the bots, BS I say, I swear heavy devastators get a 300% buff to two tap my noggin if I shoot at them for >1 second without killing them. hardly the biggest issue in game, but it stands out for me since I never would've assumed there was (allegedly) suppression without the in game "tip".
  • @NthnLikeCodeine
    “WARNING‼️‼️ YOU ARE IN RANGE OF ENEMY ARTILLERY🗣️🔥🗣️🔥”
  • @Starrshade
    The Shield Devies just need to not shoot so damn much. If they didn't shoot 27/7 and stun you with a graze they wouldn't be so bad.
  • @Zephhi
    I’ve been saying that shit about shield and rocket devastators. They’re literally more powerful than hulks it’s fucking ridiculous
  • @FiendLuckless
    The patrol that always somehow knows where you are has been a thing for a while. A video i saw of a guy trying to full stealth a mission (no combat) came across it as he could be behind enemy lines clearly undetected and a trooper would come full sprint straight to him. Cant remember the vid or creator specifically.
  • Diss track on the dev balance team incoming 😭🙌🙏 but fr i disagree with their decisions on a fundamental level, its as if they nerf whatever the community finds genuinely fun
  • @mawnkey
    Glad they fixed the alignment. Now they need to fix the absolute dogshit reticle that covers up what you're trying to shoot at when firing from a distance.
  • @St.Raphael_
    I hope they declutter the scopes some day. Maybe its just me, but whenever I use a weapon in 1st person, I feel blind. Especially at night, when all the funky lights in the scope are the only thing you see.
  • Don't stop complaining. I feel like I'm getting gaslit by most of the community who don't seem to take issue with literally anything AH does. The only actual complaining I see is when a favorite weapon gets nerfed, but no one actually addresses the myriad gameplay systems that are constantly being changed for the worse, and seemingly to punish us for not being bad at the game.