Dragon's Dogma 2 Path Tracing: It's Real, It Works And Here's How It Looks
206,318
Published 2024-04-27
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All Comments (21)
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Grain? 24FPS? FINALLY, A TRULY CINEMATIC EXPERIENCE!
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As soon as I started watching this video, my 4070 began to shake in what I can only assume as fear.
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Finally, 4090 users can get the same performance as the rest of us!
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7:32 “big outdoor lights like the sun or sky.” Something you’ll only hear on DF 😂
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My graphics card took off and shot out the window, but the two frames of gameplay I got were pretty great.
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Wow. The path tracing genuinely looks absolutely incredible. When PT comes to mainstream and can run alright it's gonna be so awesome
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Honestly the biggest improvement is more the material properties the Total RT Reflections add. Not just to metals and glass, but skin, eyes.etc everything feels a lot more realistically lit.
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3:30 this is a great example how much better lighting and reflections add to the perceived realism of a scene. I could see this mod being used by people who take "cinematic"/artistic screenshots in games.
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Path tracing is so beautiful. Really makes games come to life. I can't wait to own a 6090 to play it at 60 fps
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My PC unplugged itself, jumped on the table and is staring at me.
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"Look at the richness of the door frame." 😅 This is why I love Alex's tech breakdowns.
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Hey, little update on Path Tracing: Praydog has added a feature to the latest Nightly build of REFramework that enables you to layer 2 RT modes, letting you denoise a bit of the path tracing with the regular ASVGF RTGI (also helps illuminate some pitch black shadows where the PT isn't working quite right). In conjunction, I've added a sun fix to the Graphis Suite for path tracing that re-adds specular details and decreases the overall sun intensity. Together with these 2 aspects bringing the image contrast more in line, the noise is reduced quite a bit and you can even play with 0 bounces on the path tracing for 0 noise altogether, though you'll be relying on the RTGI for reflection light etc and only really have the path traced shadows.
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There's a hybrid path tracing mode too. It helps with the noise and indoors while most of the surface material detail you get from path tracing.
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The lighting and shadows look absolutely amazing but the noise is something I have noticed since the start of this video
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Amazing how even rough path tracing shows off all the other materials and work that went into them
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Thanks for the coverage! Still working on adding more options to the mod as and when I can. Just found a way to make the clouds in the game render at the correct resolution, no more blurry pixellated clouds.
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"I recommend you try out... if you can" My 3060 hearing this: alright lemme cook
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It looks incredible, especially the shadows as time passes. Those standard shadows seriously look like theyre about to artifact out of existence. Thanks for highlighting this mod, Alex! A shame about the denoiser but it just shows the absolute potential beneath the surface
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Cinematic film grain to compliment your cinematic 24fps.
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My gosh, I REALLY hope the community goes nuts with improving this if Capcom wont. The difference is HUGE!