1v1 Speedrunning Bloons TD6 CUSTOM gamemodes!

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Published 2023-07-23
1v1 Speedrunning Bloons TD6 CUSTOM gamemodes!
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Btd 6 has many different game modes. Some easier than others. Today, Sabre and Tewtiy will be speedrunning them all! They will have to go through 5 of the strangest and most difficult gamemodes to try and be the first to win it all!

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All Comments (21)
  • @cosmicsunset1225
    Its also hilarious how sabre is always so stressed and tewtiy is just laughing his head off.
  • @ZenovaYT
    If you're here, I hope you're having a wonderful day, and doing better today than you were yesterday. Much love to all the homies and happy 2024! 🎉💜
  • @paulruiz7906
    By the way, Tewbre, if you guys didn't know the megalodon max merged, can 1 shot B.A.Ds.
  • @BOT_BTD
    Who doesn’t love a 1 hour tewbre video
  • "baby mode is the easiest mode by far" by sabre when he realized one red bloon is a thing
  • @aidenjones4086
    You guys should have timers for these tipe of challenges so we know how far you both are
  • @omegamat421-8-9
    "I don't think it's worth it to get a farm" This IS not my SABRE.
  • @lunixr
    48:24 "have little variety in my setup" - ryan with 4 spiked mines 💀💀
  • @tgnk615gaming
    Day 1 of getting tewbre/mods and artists to find: The merchant pops Bloons close up with its ribbon, Bloons it pops generate extra cash. Stats: Range 25 Pierce 3 Damage 1 Starting Price: $1,080 on medium, $920 on east and $1,240 on hard Upgrades: Top Tier 1: Longer Ribbon, +5 range. Cost $350 (M) $275 (E) $425 (H) Tier 2: Sharp Ribbon, +1 Damage, +2 Pierce. Merchant can now hit leads. Cost $500 (M) $425 (E) $575 (H) Tier 3: Ensnare, Every second attack trap a bloon, the trapped bloon will pop bloons layer of the Bloons that go over it. The trapped bloon will pop 1 layer every .5 seconds. While trapping a bloon the Merchant cannot pop other Bloons. The trapped bloon acts as a road block slowing down other bloons actions (speed, regrow, etc) for 10 secondsCost $1,020 (M) $945 (E) 1,095 (H) Tier 4: Dual Ribbons, the Merchant now has 2 ribbons, one will guarantee to ensnare while the other will constantly pop Bloons. Each ribbon can be set to different Priorities. Cost $3,240 (M) $3,165 (E) $3,315 (H) Tier 5: Ribbon Master, the Merchant now wields 6 additional ribbons (8 Total) two have the ability to ensnare, 2 target First, 2 target Strong , 1 on Last, and 1 on Close. Ribbons can now target smaller MOAB class Bloons (MOAB and DDT, if Merchant can see camo) +10 Range, +5 pierce +12 Damage. Cost $31,750 (M) $31,600 (E) $32,000 (H) Middle Tier 1: Ribbon Dance, every 15 Seconds the +5 fire rate Merchant throws his ribbons everywhere in a traditional dance, can hit camo during the dance. Cost $475 (M) $400 (E) $550 (H) Tier 2: Whippin’ ribbons +3 Damage +3 Pierce, Ribbon Dance gains an additional 3 damage. Cost $750 (M) $675 (E) $825 (H) Tier 3: Precision Ribbons, +5 Pierce +5 damage +25 range +10 additional Pierce and damage to ceramics and beyond. Cost $1,020 (M) $945 (E) 1,095 (H) Can hit camo with regular attacks Tier 4: Ribbon Frenzy, Ribbon Dance is now activated very 5 seconds. Activated Ability: Ribbon Frenzy, 3 second long ribbon dance that hits in a large radius, ability cooldown 25 seconds. Cost $19,750 (M) $19,650 (E) $19,850 (H) Tier 5: Frenzical, Ribbon dance happens when ever a bloon gets into radius, Ribbon Frenzy Ability last for fifteen seconds, hits the entire screen, and ability cooldown increased to 40 seconds. Cost $56,870 (M) 55,670 (E) 59,070 (H) Bottom Tier 1: Coinage, Every 25 hits the merchant makes 5x Money. (Additional to the base 2x) Cost $780 (M) $705 (E) $855 (H) Tier 2: Trader, monkeys in range of the Merchant have 1.5x cash generation. Cost $750 (M) $675 (E) $825 (H) Tier 3: Dance & Tradition, gives nearby monkeys 2x Firerate, 2.5x if The Merchant has the Ribbon Dance Crosspath. +5 Firerate. Cost $1,080 (M) $1,025 (E) $1,155 (H) Tier 4: Cross-Continental Trade, Monkeys in radius get x3 Cash outside of radius Monkeys get 1.5x cash. +1 +50 Range +10 Damage. Cost $36,750 (M) $35,650 (E) $37,850 (H) Tier 5: Merchant King, Merchants get +5 Pierce and +5 Damage, Merchant King gets +1 Pierce and damage for each merchant on the screen. Merchant King makes 10x money per bloon popped. Coinage buff works on the 10x. $289,650 (M) $282,450 (E) $296,850 (H) If you make this a mod credit me and RadnessMaker
  • @Toadtoto
    If you guys do something like this again you guys should use a timer so we can see who is ahead. Because its kind of difficult to know it with the changing perspectives
  • The editing in this video is really impressive, the cuts leave you on the end of your seat!
  • Fun fact, Ezili strips off fortification with her basic attack at level 9+ so she coulda been used on the all fortified challenge.
  • @JustAShadow-1592
    I wish they had some sort of timer in one of the corners to see who is winning
  • @IdkYouTellMe16
    “Nine thousand dollars?!?! what do you think I am, made of money?!” (Immediately puts down another farm)
  • You guys should try to beat expert mode with NO FARMS on end of the road
  • @84SuperBeast
    crazy that the difference in who wins was maybe 15 seconds when you both spent probably 2 hours beating the levels.
  • @Yubelle
    Personally i couldnt play Bloons TD6 longer than max 2 games a week but when i started watching you guys and all of the interesting mods i cant wait for the next video 😂