How to play Mosaic: Wars and Disasters

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Published 2023-08-30
The expansion to Mosaic: A Story of Civilization.
Wars and Disasters introduces Naval Ships, New Wonders, Technology, Towns, Civilization Achievements, Leaders, National Powers, and more!

I walk you through the setup and how everything works (assuming you know how to play the base game).

00:00 Intro
00:55 Setup
06:54 National Military Powers
10:04 Naval Units
15:10 War Military Actions
16:04 Garrison Towns
17:00 Amphitheater Towns.
17:35 Circus Maximus
18:59 Confederation Government
19:35 Disasters
23:53 Storage

All Comments (13)
  • @buyaka777
    Most appreciative of your time to explain everything! I played 2 games of the original with my BG buddies and several online during the kickstarter (against myself, just to get the hang of it). I have yet to bust out this expansion (but plan to this coming weekend!) As our gamer group has kind of grown up and started having kids and such, so it makes it even harder to herd us all together to make schedules align! But this video will come in handy in less than 48 hoirs as we learn the next evolution of MOSAIC! Also i concur about the idea of military unit terminology...i do think the idea that a phalanx can kill a naval unit is quite absurd conceptually. Phalanx was strictly a land unit from my understanding, and no way a land unit could decimate a naval unit. We will probably house rule that sucker because the power is already OP for the Greeks. Ps. I'm a hardcore-oldschool advanced civ gamer from the 80s and 90s and we would play a minimum of 8 hours and never finish that game! While this game scratches the boradgame civ itch, its still not quite the same as the old school advanced civ, where you get to trade goods and pawn off disasters and epidemics while trading, and try to make another deal and pawn it off into someone else before the 5 minute timer expired! I've rarely ever seen anything quite like that since, maybe except for the card game called PIT, but without the entire civ BG thing going on! The downside to that game was everyone had to take their turn 1 at a time and each player's turn could take a half hour. Great game but timewise nobody will play it anymore haha. Hence Mosaic gives you a somewhat scaled back civ version that gives you quite a full feeling of accomplishment (hopefully with the expansion and more direct player interaction, itll feel a bit more full-on civ!) In only 3-4 hours (when you first learn how to play) and probably down to 2-3 for experienced players. All in all, Mosaic is fastest civ BG ive played that still felt like you played a real civ game and not overly watered down. Hoping W&D expansion will bring this up from a 7.5 to an 8-9 out of 10, while adv civ for me was a 9.5 of 10 only due to the length!
  • @BlueDane7
    Great overview of the expansion and storage! Thanks!
  • @Caiddenn
    Where did you get the hex additions to your buildings and workers, and the wonder hexes?
  • Great video. Thanks for creating and sharing. Did you cut a small slice off the xl player boards? Mine is about 3/8 inch to big to fit in the box?
  • The Military Card has both Naval and Land beneath the heading, are you saying this is wrong or confused in the rules? Great video by the way, thx
  • @ViscountCharles
    I can see storage being a real issue for me, given that (1) I sleeve my cards, (2) my trade goods are all in coin capsules, and (3) I threw away my black plastic insert! "I do hope somebody makes an insert for the player pieces". Oh, that’s a given. After all, I need to solve my storage problems caused by 1-3 above, so I’ll definitely design something - possibly reusing the original clear lids. Will make the STLs available on BGG and Printables s and when I do.
  • @justindegagne
    I bought the Colossus Edition + expansion and have all the wooden and plastic upgraded tokens but I don't have those larger player boards with spinners... where did that come from ??
  • Is there a limit per turn on how many military/naval units you can move.
  • @josephpilkus1127
    Great overview. I'm saddened, as a developer, that Glenn and his team didn't look more closely at the Military vs. Naval Unit issue. It's not so much poor design, just poor development from an editing standpoint.