Detroit: Become Human Retrospective

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Published 2020-08-29
I discuss the merits of Detroit: Become Human as an interactive storytelling device in this video.
0:00 Introduction
3:30 Initial Thoughts
9:03 Gameplay
12:28 Premise
17:18 Conner
20:00 Kara
23:11 Markus
25:41 Final Thoughts

All Comments (21)
  • For real though: Connor and Hank should have their own buddy-cop Netflix series.
  • @pyguy7
    Detroit Become Human is supposed to be less of a "game" and more of an "interactive Movie " being played out that you're along for the ride. And you know what, I'm ok with that. It's a darn fun movie. So by that standard I'm way ok with there being less real time gameplay and just being interactive cutscenes.
  • @DasBoSchitt
    Fantastic video. You're definitely correct, Detroit Become Human is much more of an experience than a game, but without it being a game, it wouldn't work, and I loved every single second of said experience. I played through it three times and wound up with three wildly different endings, so it's safe to say that this video is easily the fairest review of the game on Youtube. Thanks again for coming on EFAP 100 and may The Don bless you.
  • @Arvid2022
    Forgot to mention “Until Dawn”. Everything you do has an effect throughout the game and the characters can die at any moment based on the player’s decisions
  • @zipperman6045
    I feel like one issue with this video is the complete non-mention of the visual novel genre which has been perpetuating true choice for over 2 decades now
  • @GippyHappy
    I hope so desperately that we get another game with the investigation mechanics from Connor's sections. Especially being able to plan out the fight before executing it. It's super cool and I almost feel like it's wasted in a game that has no other good gameplay mechanics.
  • @KristenNicoleYT
    I had no idea Kara could have ended up in the recycling plant! I got her onto a bus to Canada somehow
  • @luciacuevas611
    Connor was the best storyline, in my opinion (I believe it is the popular one). Probably because he feels like the most interesting and the one that goes through the most character growth (partially depending on the route you take). It might also be a bonus that he has the storyline that is farthest away from the questionable allegory for civil rights.
  • @casper9104
    My problem with dbh was probably how forced the north love was, thought they could atleast have simon as an option, they have most of the same interactions, I just really disliked north lmao
  • @jackfronz2515
    The most messed up Kara fail state is in "Stormy Night". If you don't become a deviant and obey Todd, he'll go up and kill his daughter and then you, blaming you for her death.
  • @theWIZireland
    Criminally under-rated game. Played it twice also (second time purposely going opposite to my initial game) and it was fantastic 👌. I cant wait to see what Cage does with PS5
  • I've literally been obsessed with this game for more than 2 years! I adore it :)
  • @yasserzammen182
    You praise the fighting animation and I imagine it's because of it's cool matrix style cinematic feel, but have you considered that if the developers made this this game to be more of a traditional game with the usual fighting game mechanics interactivity it would lose that aspect of the fights in favour of fighting that would look more like the arkham games or something else?
  • @Me_Myself_Maly
    I actually feel that the outcome chart they show you at the end of each chapter-is a genius way to encourage replaying the game. Like yeah the big paths you could easily deduce to the A or B choice you were given in that chapter. But it’s those tiny branches that show up all over major story beats that just make you wonder “oh what was that” or “wait what did I miss” or “OMG I did miss a dialogue option”. It strikes that curiosity in your brain that makes you wonder what you missed. I genuinely find it to be a genius strategy to encourage people to do multiple playthroughs
  • @WheyLandFitness
    The point you made about missing entire portions of the game is so true. I didnt even know the recycling center level was a part of the game until my third playthrough. I was so surprised to see that literally an entire section can get cut out if your choices dictate it
  • BEHOLD! Our Lord Tonald Loke has gifted us with a long man video. PRAISE BE!
  • @azulmic
    18:29 I completely agree. You could really feel the tension between his orders and the (subjectively) more empathetic or reasonable choices that contradict his orders. And the tension was really felt at moments that you couldn’t quite tell what’s right or wrong.
  • @bramlyb123
    Tonald slowly becoming a long man! Keep up the good work Tone