Is It Possible to Beat Celeste Without Climbing?
1,432,986
Published 2022-06-29
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Chapter List:
0:00 Intro/Prologue
2:57 Chapter 1: Forsaken City
5:13 Chapter 2: Old Site
5:24 Chapter 3: Celestial Resort
6:34 Chapter 4: Golden Ridge
14:18 Chapter 5: Mirror Temple
18:10 Chapter 6: Reflection
18:43 Chapter 7: Summit
22:08 Chapter 8: Core
𝓷𝓮𝓿𝓮𝓻 Chapter 9: Farewell
#sample #celeste #isitpossible
All Comments (21)
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The sheer strength of will it took to explain that whole "hold Z the entire game" bit and not reference "half a button press" is impressive. My friend TJ will rest easy today.
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"So how's your therapy sessions going?" "I'm scaling the mountain that is my anxiety but with my hands behind my back so it's canon." "Wha-"
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What I love the most about this is that all the tactics he used was intentionally implemented by the developers. The wall jumping, wave dashing, jumping away from a spiked wall, wall jumping after a dash. All of these were intentional mechanics and it's amazing
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this video was extremely well made - funny commentary, insane gameplay, great pacing and BANGER music. well done!!!
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17:15 "a Z press is a Z press, you can't say it's only a half"
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Madeline: Wavedashes Jumps infinitely off of walls Wall jumps off of spikes "I'm not much of a climber" :P
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For anyone interested, the way that the trick at 8:13 works is that in Celeste, if you are moving in the same direction as a spike is pointing, it won't hurt you. You can see examples of this in some rooms where you go through platforms that have spikes on them. For this trick, because Madeline is moving the same way as the spikes, the player is able to perform a wallkick on the corner of the wall without being damaged
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Oh my gosh chapter 2 was so beautifully in depth LOVED the beautiful flourishes of your voice as you discussed the complex maneuvering required to get around.
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8:14 There’s actually a hard-coded reason for this working as it should: spikes only interact with you if you are moving in their direction. That’s how the one-way spikes in dream blocks in Ch 2 work, because you’re going the opposite direction. It’s also what makes Chapter 1’s dashless golden possible. EDIT: Another comment says that it’s if you’re facing their direction, which might be the case? I don’t know, all my knowledge is from watching speedrunners and not playing myself, so either could be true.
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Still happy your TAS commented run got recommended to me. Your playlist rules!
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(whispers)guys he's asleep, don't tell him there's a chapter 9
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I love the fucking REVERSE EXTENDED HYPERJUMP jumpscares scattered across the video lol
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13:00 This room is technically possible grabless, but it's really REALLY dumb. Checking Euni's "Celeste 100% in 29 grabs" run around 31 mins will give you the solution if you so desire because it is way too dumb to explain in a yt comment. Always impressive to complete this game grabless, good job and entertaining vid!
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Hey! I've kinda become the master of playing Celeste without the grab button over the last few years, and it's super cool to see a really well made video on the challenge! Congrats on completing the challenge, getting through the hard rooms in Ridge and the last room of 2500M is no small feat. If anyone's interested in seeing more of the game without climbing, I suggest searching "No Category Left Behind Celeste GDQ", which has a run of the B-Sides without climbing! (Spoiler: 4 of them are actually possible!) (Alternatively if you're reading this in the future I'm working on a 100% breakdown on my channel.) im gonna watch more of your vids now lol
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6:44 idk why but the "and 3 to the side" made me laugh WAY harder than i should have
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I love your video man! Really entertaining, it’s fun to see you play the game in a way I never thought possible. Keep it up!
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Honestly really loved how you pointed out how silly rules lawyering in these challenges is. It’s all for fun! If the rules make a challenge MORE boring, they’re not doing their job!
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Carrying Theo definitely isn't climbing. That'd be like saying someone used a gun in Half-Life 2 just because they pulled a trigger on their controller even though they were using the crowbar at the time. Besides, wall jumping & wall sliding are a lot more similar to climbing than carrying Theo is & those are obviously allowed.
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I actually attempted this challenge about a year ago and couldn’t figure out how to get past chapter four, so it’s cool to see that it was possible after all! Great video!
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This was a super engaging video! Love your narration and dedication to the challenge.