Green Hackers - SE1 EP1
15,522
Published 2024-03-28
This story brings analogies connected to the indigenous tribes in Brazil and their fight against illegal land demarcation, the greed of farmers, miners, militias, political lobby and the expanding forces of Progress (aka. Capitalism). We wanted to mix elements of our culture, but also bring to light contemporary discussions from our land, blending all of this inside our love for sci-fi novels.
"The year is 2224 and the overcrowded cities are dying. The low water supply, the polluted air, and the urban violence are pushing people back to the few remaining wild forests, but the old woods always had their natural inhabitants and protectors. They will fight and use all their resources to stop this exodus in order to avoid losing their territory and have the same fate as the rest of the world. The Green Hackers have the power of the forest, wisdom, and technology on their side, they will never surrender!"
The Green Hackers is not just a story, it's a universe where maps, tribes, their symbols and characteristics were carefully crafted, bringing to light one original and exotic world and environment that blends nature, technology, and social causes.
Original story: Odair Faleco / Max Tango
Directed by Odair Faleco
Edit and Sound Design: Odair Faleco
Concept Art: Gil Tokio
Produced by zero1cine.com
SE01 EP2 coming in 2024.
Know more at www.ai.ofaleco.xyz
All Comments (11)
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@zero1cine The music track at 2:19...in conjunction with the graphics, is a true piece of art...im eagerly anticipating further episodes and seasons! I'm sure you won't disappoint!
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Love the blend of modern, historic and future. Great work 👏
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This is quite an achievement. Amazing shots and atmosphere.
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Imagine what you can make 10 years from now, when A.I.s are significantly better. Assuming you have great story to tell, that is.
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Next level done beutifully
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This is awesome. Well done!
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I been working on some stuff. It's nice to find like minded folk
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Incredible work!!!!
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I am really excited about this technology but TBH just hire mocap actors and use the GenAI stuff for environments. Kind of lifeless and looks like a hallucination in some areas (not in the good way.) Spend just a LITTLE bit of time refining each shot in post. Love the concept and want to see it executed with more finesse and clarity.
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As an artist I would be absolutely frustrated trying to tell and illustrate a story like this. Using AI. It's just too limited. It'd be like trying to will the wind to blow something exactly the way you want it moved.