Why Unreal Engine 5.3 is a BIG Deal

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Published 2023-09-07
Unreal Engine 5.3 launched and finally we get Nanite Landscapes!

Check out the Unreal Masterclass:
www.unrealmasterclass.com/

I released the landscape I use in this video!
www.unrealsensei.com/UE5Landscape

Want to learn Unreal Engine 5 - checkout the UE5 Starter Course:
   • Unreal Engine 5 Beginner Tutorial - U...  

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Chapters
00:00 - Intro
1:03 - Nanite Landscapes
2:40 - Tessellation!
3:40 - Better Volumetrics
6:25 - New Character Tools
7:17 - Reflections
10:45 - Modeling
11:20 - Nanite on Macs

All Comments (21)
  • @Ilya_Yatsko
    The main reason I ONLY enjoy watching YOUR videos about UE updates is because you actually explain everything in tiny detailes, show features directly in engine, give instructions on how to enable them and at the same use simple language so everyone can understand you. Really appreciate your way to show off new UE features🤝
  • @chriss6356
    I always see these incredible unreal engine showcases and never in my lifetime see an actual game even come close to the showcase.
  • @lopan1698
    This video just aged far, far better than it would have just a week ago. Nice work, Unity.
  • It's important to note that just because you can use nanite to fix high-poly count issues, that doesn't mean you should forgo optimizing the geometry of your models. Those optimizations absolutely matter and will absolutely have an effect.
  • @SpikesStudio3
    This is not my world, but your presentation is engaging and its cool to keep track of advancements in a wonderful field. Kudos to you, sir. 👍
  • @Mormor4333
    Its crazy to see how far we have come in such a short time span. Like 30 years ago we had 2d games and now games look almost identical to the real world
  • @AHSEN.
    Absolutely insane. Things in realtime in UE5 easily look as amazing as renders created in Blender etc. What a time to be alive!
  • @jacobduncan7495
    For all of those looking, you can enable nanite tessellation by adding r.Nanite.AllowTessellation=1 r.Nanite.Tessellation=1 under [/Script/Engine.RendererSettings] in DefaultEngine file. However I have already experimented with this, there's a reason its hidden and not even in the release notes and that's because the performance impact is to significant when used when blending terrains. Your better off just using nanite and adding a bunch of static meshes. Also it is extremely buggy and will most likely screw up your terrain. (Save before attempting)
  • @ozzyosbourne6
    I've started my ue journey with your videos and master course that i bought. Its been almost 2 years for 3d and 7 months for ue. I appreciate you and i've been still improving myself. I started to learn various programs about 3d from texture creation to sclupting for ue5. Since my main purpose is being a level designer (environment artist) Every update of ue excites me and this is a huge update for me. We'll see what it brings to us in the future. :)
  • @magicpython8473
    I love how you explain the problems from the previous updates and then explain the solutions in 5.3 👌
  • @ravenramsey3115
    I bought your masterclass last Christmas then I had a baby! I can't wait till he's a bit more stable so I can dig into all the good teaching! I loved your beginners course
  • @deedoodeedoo6382
    Man, I've looked at the time of the video, 12:25 duration and thought, there's probably gonna be a ton of bloat there. To my surprise there wasn't any and everything from start to finish was clear and concise. Great job, thanks :)
  • Those ancient ruins and deep forests look absolutely amazing! If there's VR support for this. There are so many games that could be made or even remade in this engine. Imagine a UE5 nanite and lumen powered Skyrim!
  • @ateshhastam
    Stunning! Thanks for the featured description of this tech. So much fun watching!
  • @MachFiveFalcon
    5:27 When I played Battlefield 4, I remember yearning for improved cloud graphics. Dead serious. Great looking game - especially for its time, but better looking clouds when using aircraft and parachutes would have been awesome. Also - dynamic weather would have been even more jaw-dropping!
  • I would wish I had so much spare time, so I could deep dive into UE. I love animation and creating environments.
  • @Wolfimann22
    Wow that's really incredible, every time they make a update it's mind blowing what they add and achive with UE5, nanite landscapes are a huge step. The only thing is that most games in UE5 where already developed without them. I know you can just turn them on but i have the feeling many game developers will not do it, at leat not right now, just like many didn't do with nanite trees. Something like the Tessellation is probably the same case, i hope i am wrong, because i would love to see these things in the new UE5 games.