Unity 3D - Contaminated - a texture example

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Published 2011-11-25
A texturing example for games which I made using Maya, Photoshop, Unity 3D and other programs. The frame rate is a little choppy but I haven't done any occlusion culling yet.

All Comments (21)
  • Wow. Great work. Very inspiring and just another example that Unity can be pushed to the limits.
  • @bobcharlotte8724
    Thanks so much for the nice comment! I didn't use uscript, I actually don't know what it is. I'll check up about it! This is quite an old video and things have changed a lot, so the shadows look different but even after going thru the docs it seems difficult to get really nice shadows. I think that's one area where Unity could be really improved. Thanks for watching!
  • @bobcharlotte8724
    that makes me so happy if i motivated someone!!! keep on pushing with your project!!! thanks so much for the comment!
  • @bobcharlotte8724
    everything was modelled with maya and textured in photoshop. thanks for commenting!
  • @bobcharlotte8724
    Thank you!!! The optimization is going well. Using a combination of combining objects with the same materials, built in culling and M2H culling script. Is up to about 20 FPS now. I've added extras too, making of type stuff... upload within a few weeks!
  • @bobcharlotte8724
    i havent baked anything yet, this is all rendered on the fly. definitely should bake it but havent tried yet. thanks for commenting!
  • @bobcharlotte8724
    @frankytap thanks a lot!! yes i made all the objects in maya. this is quite old but the demo is almost finished, will upload soon.
  • @losticarus3363
    Beside the textures (which are very nice), you did a great level too. Way to go man!
  • @bobcharlotte8724
    i added image effects to the main camera. vignetting: intensity 5. motion blur: 0.7 then added the Fadeinout script from unity community wiki. thanks for the comment
  • @bobcharlotte8724
    @rachetandclank3 Thanks for the comment! I recently started working on this again after an honest, though discouraging, meeting with a producer in the industry. BUT I'm back on it because what do game producers know about making games?...right?...ummmmmmm....right?? At least thats what I keep telling myself haha
  • @bobcharlotte8724
    Except for the trees (they're from the Unity island demo) I made everything myself in Maya. Thanks for the comment!
  • @bobcharlotte8724
    Thank you so much! Your english isn't bad and thank you for taking the time to write a comment!
  • @bobcharlotte8724
    All good ideas!!! Now just need to do it!! Thanks heaps for commenting!!!
  • @bobcharlotte8724
    project isn't finished yet but will make it available when it is.
  • @bobcharlotte8724
    Wow... what a comment! Thank you sooooooo much! Gave me a big smile :))