The AI of Alien: Isolation | AI and Games #15

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Published 2016-08-15
Want to learn even more about the AI of Alien: Isolation? Check out my second video on the topic:
   • Revisiting the AI of Alien: Isolation...  

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I sneak a peek under the hood of survival horror game 'Alien: Isolation' and explore how developers Creative Assembly pulled it off. I highlight the design principles established (and broken) in the production of Alien: Isolation, as well as some of the more interesting implementation details made within the Xenomorph's layered AI system.

Chapters
[00:00] Introduction
[02:18] Design Principles
[04:57] The AI Systems
[05:59] The Director
[08:23] The Xenomorph
[12:43] Closing

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Inspired by Andy Bray's 2016 talk "It's in the Vents: The AI of Alien Isolation"
events.nucl.ai/track/systemic/

Opening track:
"Scaring the Bejeezus Out of Your Orchestra"
by TeknoAXE:    • Scaring the Bejeezus Out of Your Orch...  
Licensed under a Creative Commons Attribution 4.0 International License


#AlienIsolation #Sega #NintendoSwitch

All Comments (21)
  • I can just imagine the alien wearing an earpiece: "yeah, i can't find her. Can you point me in the right direction?"
  • @TimTams_64
    The most oh shit moment in the game is when you realise that the alien is in the vents with you.
  • @mrmimeguy
    First couple hours: I hear ambience I can't save the Alien must be right there. Last hours of the game: Saving right behind the Alien as he stares at a flare.
  • @skimmilk8817
    “The alien is smart, but you are smarter.” Ngl I needed that man
  • @paterah
    "The player can't be scared shitless all the time".. I spent half the game in lockers xD
  • @AlienGenotype
    Alien Isolation is the best thing that happened to the franchise since Aliens
  • @pro_fail
    Imagine if Steam detailed your playthrough of alien more specifically Hours played: 20 Time spent in lockers: 15 Times died: all of them
  • @safe-keeper1042
    Terminal: "Do you want to overwrite save data?" Player: Yes. Xenomorph: :stands patiently next to player waiting for them to finish overwriting old save, then feasts:
  • @InnerFire6213
    i wish it sold more. it was a refreshing experience from all the games of its time. the developers could use some motivations to make a sequel.
  • "The player can't be scared shitless all the time, otherwise they'll just give up." Take notes Outlast 2 devs Red Barrels.
  • @SethTheProphet
    Apparently you can run through the entire game. The Alien AI gets confused if the player moves quickly through each area, not allowing it to keep up. Someone did this in a youtube video a while ago.
  • @welshman100
    Technically im still stick in a cupboard in this game, been there for 2 years now.
  • Nightmare mode in the hive. Nuff said. But yeah they need to make a new one. The only reason the sales weren't great was due to the effect Colonial Marines had. Seriously, this was a fantastic game and definitely needs a sequel.
  • @maulcs
    This game is still just as terrifying as it was at release, and the graphics look great. It's one of those games where the art style is going to make it age nicely
  • More games need this kind of AI, unscripted and non-linear behaviour that the player can’t predict.
  • @swish007
    this is still one of the only games i can think of where i absolutely couldn't get a solid handle on what the AI was doing.. i remember the feeling of dismay after dying and then trying again, only to find that i couldn't game the AI by studying its patterns like in other games. that more than anything made the game so terrifying for me. and to make matters worse i also had trouble with working out precisely how the aliens vision and hearing worked. so i just had to assume it would hear everything and see almost all of what i did if it was anywhere near me. AND on top of all that the fact that it would learn from past trickery and not fall for my bullshit just made it crazy stressful for me lol. still one of my fav horror games ever though
  • @TreetopCanopy
    I love the idea of the "Director" AI. It's like a hand-crafted horror pacing.
  • It makes sense the AI doesn't actually "learn" and it's just an illusion, otherwise the game would be impossible.