Marvel Overuses CGI (And Exploits VFX Artists)

352,046
0
Published 2022-09-10
Sponsored by Gray Cells Comics! Get Full Digital or Print Copies at inked-dreams.com/gray-cells/, use code browntable10 for 10% OFF!

Marvel having films and its Disney Plus shows riddled with CGI and VFX has become much more prevalent, and it makes sense, especially as some shows have CG main characters... but what does this mean for the artists working on these shows and movies? Are they getting exploited by this giant company?? It's time to uncover the truth on why Marvel STILL Overuses CGI.

This video has statements that are speculative; assumptions are reached based off information found online and statements provided by visual effects artists themselves.

Sources:
VULTURE - www.vulture.com/article/a-vfx-artist-on-what-its-l…
GIZMODO - gizmodo.com/disney-marvel-movies-vfx-industry-nigh…
THEDIRECT - thedirect.com/article/black-panther-vfx-final-batt…

INTERSTELLAR RANGER COMMENCE 🌌    • Interstellar Ranger Commence | Episod...  

MERCH 🔥 crowdmade.com/collections/bro...

The Browntable Patreon!
www.patreon.com/Browntable

Browntable Discord! - discord.gg/RZXmm48

Browntable Subreddit! - Send me stuff/ Ask me stuff
www.reddit.com/r/browntable/new/

Follow on Twitter
twitter.com/Browntable_Ent

Follow on Instagram
www.instagram.com/browntable_ent/?hl=en

All Comments (21)
  • @SlickZero1028
    The sad part is people will always defend Marvel. Art shouldn’t be rushed.
  • @shaunharn1998
    Can’t believe 2000’s and early 2010’s CGI looks 20 years better than today’s MCU CGI
  • Some intelligent commenter on YouTube explained this perfectly: considering around 70%-80% of these marvel movies are cgi'd, they should be given an animation time schedules on when to finish these movies. NOT live action time schedules
  • It still amazes me that The Batman had a third the budget of the average MCU movie and looked way better than the majority of MCU projects. Just goes to show how important it is to actually plan things out
  • Martin Scorsese's "MCU is not cinema" is becoming more relevant and noticeable now with the MCU's current state with its installments.
  • @StuartLugsden
    Heres what Marvel needs to do: Stop using CGI for EVERYTHING. It should only be used when it's necessary. For example, CGI helmets should only be a thing when an actor is doing something that requires a lot of movement. Push the release dates back. Be looser. Stop rolling this stuff out like its made on a conveyor belt in a factory. Also give the VFX teams and everyone else a break every now and then Stop giving the VFX teams stupid deadlines. Give them all the time they need to perfect Stop being nitpicking about ever single pixel. Most people don't care about the smallest pixels Give them all the money they need. When you have Disney backing you money should NEVER be an issue Treat the VFX people like human beings Edit: Give the VFX people bigger paycheques. They do so much and they get crap money. More pay means more respect and willing to do the work. Pay even more for those that have to work overtime
  • @splatjam64
    God I absolutely despise Disney, I knew that they overworked VFX workers to hell and back, but I had no idea it was THIS bad. I appreciate you speaking up about this. Just remember this applies to ALL of Disney's projects not just Marvel, considering how bad Pinocchio looks.
  • This is why these shows need to be pushed back for more time if it doesn't meet it's date so be it quantity over quality.
  • @MikeTheFlash
    One of my friends actually worked on this floating head VFX. He said “Taika loves awkward and corny stuff and literally wanted the effect to look bad, But when the corniness was so poorly received, the studio made adjustments” When he worked on the head he had a version of a Green Man of Norse mythology (Based on The Maelstrom ride at Disney World before it was closed.) He though it would make the final cut, but they used an older version, and Taika preferred for it to be cheesy. Taika always wanted it to be a head, so they didn’t have a choice when it came to that. He always thought it was lame from the moment he heard about the idea, but that’s what he wanted.
  • This reminds me of that Homelander meme where he's watching something with the most square face in the world with the caption " The Marvel Vfx artist who missed his daughter's birthday to animate She-Hulk's twerking. "
  • @KoongYe
    Looking at Taika's reaction to his VFX, I think even directors don't appreciate VFX artists at all. You know, the people who make 90% of your film, Taika.
  • One of the problems with these MCU films, is that the director has no involvement or communication with the CGI team which leads to the crew being unclear on how they'd like the scene to look or feel, you could tell because in a lot of CG heavy scenes the look the cinematographer was going for is gone. A lot of the time it's just Marvel giving these VFX artists orders without input from the creative team. but the thing is most of these directors are also inexperienced with how VFX/CGI works, as previously they'd directed low budget flims that DIDN'T require heavy effects work (something that was discussed in the Vulture article) It's probably why Takia openly made fun of Korg's cgi, because he had no involvement in that part of the film.
  • @runbaa9285
    The biggest problem is that superhero movies are essentially 70% CGI nowadays, give or take, which means they're pretty much 70% animated movies. And yet, they still have a live action movie's deadline standards. I don't like the Lightyear movie much overall, BUT that movie looks visually gorgeous. A lot of love AND time was put into the visuals of the movie. And I have no doubt that Pixar has realistic deadlines for their movies befitting that of animated projects.
  • I miss when they used practical affects. The Iron man suits looked absolutely amazing up to Avengers, then it became CGI and looks so bland. So boring.
  • I really hope that we get to see something along the lines of the writers strike that happened a while back in like 2008 or something but for VFX artist so that they can hopefully get unionized and get better pay and better hours in order to stop them from being overworked like this.
  • Part of the problem are their stans as well. As long they still support them no matter what, nothing will change for the VFX workers.
  • It always frustrates me when I see people like Jon Watts and Taika do the bare minimum of practical effects and throw everything at VFX workers that are constantly being crunched, I was happy when I saw the way Sam Raimi approached Multiverse of Madness by trying to pull off as much practical effects as possible during a pandemic and being involved with the VFX aspects of the film and that’s why MoM was one of the best looking Marvel films in a long time. This shows how this issue comes from not only the studio but the laziness of directors and producers for films and shows.
  • My high school film teacher hated “we’ll fix it in post” and I’ll always respect her for that