Why Nintendo Ruined Paper Mario

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Published 2021-02-26
WATCH THE REST OF THE PAPER MARIO RETROSPECTIVE HERE:
   • Paper Mario 64: Unfolding a Classic  

After the release of Super Paper Mario on the Wii in 2007, things were looking better than ever for Paper Mario. However, that would all change with the next installment, Sticker Star on the 3DS which would abandon many of Paper Mario’s most iconic elements. So, why did Nintendo feel the need to change Paper Mario? Is there any hope of the series returning to the original formula found in games like The Thousand Year Door? Let’s take a closer look and find out.

Sources:
iwataasks.nintendo.com/interviews/#/3ds/papermario…
www.nintendo.co.uk/News/2007/Interview-Super-Paper…
www.resetera.com/threads/nintendo-software-and-har…
Nintendo Power: Volume 215 Pokemon Perspectives - Pages 76 - 78

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All Comments (21)
  • Miyamoto is a strange one, I just learned recently that the Twilight Princess Dev team were actually planning on making a Majora's style sequel to it probably reusing assets but until Miyamoto walked in and told them no and work on Link's Crossbow Training instead, this situation is bizarrely similar to what happened to Sticker Star. They had a different project in mind but had to change it just because he came in and said so and a way worse/less fun idea came off it
  • @hwtvi3466
    I feel like the paper aesthetic that takes hold in the newer Paper Mario games could work. It would be a nice scrapbook/storybook feel. Of course, that doesn't mean I want the bosses to be office supplies.
  • Watching this series descend into paper gimmicks is like watching a car run over a deer in slow motion
  • @Montork
    I miss when Nintendo took risks
  • The weird thing is that Super Mario Mario remains the best-selling Paper Mario game. By Nintendo's bizarre "logic," the series should've become more like that. I'm honestly under the impression that Miyamoto and other higher-ups didn't like how different Paper Mario was, how it took risks, and how it had deeper, darker, and more involved storytelling than anything else in the Mario series... you know, all the things we old fans loved about those games.
  • @nickk3077
    I have a theory that Nintendo was so embarrassed by Super Paper Mario's plot and world being in a Mario game and it being the first Mario game for Wii and selling millions of units that they wanted to reboot the franchise. Let's be honest, if the series continued in the direction that Super Paper Mario set, story-wise, it would start to not be a Mario game anymore. However, I don't think that's a bad thing because Paper Mario forming an identity and world that transcends what we have seen in any Mario game would actually be really grand!
  • @PIKMINROCK1
    The interview implies Miiyamoto was a lot more involved when his role wasn't all that different from the last games. It was probably less hands-on honestly. What I think happened is not so much Miyamoto sticking his hand in the cookie jar, but, Tanabe starting to build up his ego from recent success like Punch-Out and DKCR. He probably was getting the idea that he could design some of the game and he liked Miyamoto's advice and hell Club Nintendo backed him up. He was the one that pushed the Paper aspect really hard. It was clearly a troubled development besides that since the change was in 2010 but the game didn't release until holiday 2012 with another developer (Vanpool) brought in at the last leg.
  • @PipeGuy64Bit
    One thing that bugged me about the game was how extremely apprehensive and secretive Nintendo seemingly was about gameplay trailers for this game before 2012. These are hard to find on Youtube nowadays but there use to be off screen footage of earlier trailers to this game that were playing on 3DS kiosks in several different events between E3 2010 and E3 2011. Also before the game officially came out they had a demo of this game at New York Comic Con 2012 and there was one channel that uploaded gameplay and Nintendo DMCA those videos as well. It's as if they had something to hide regarding this game.
  • @user-bb2op9he1x
    mario & luigi dream team sold more than sticker star what a relief
  • @Cerebrum123
    What's frustrating is that people try to defend Miyamoto's disdain for stories by taking various quotes out of context. He said he wants games to be more ambitious, but that was said about Super Mario Galaxy, which was the most ambitious game in the mainline Mario games with regards to the story. He hated Rosalina, and in no uncertain terms prevented continuing the story from being added in the sequel. To Miyamoto's credit, he considers Sticker Star boring too. Kensuke Tanabe is the one keeping the series in its stagnation. He claims he does it because he wants to be innovative, but there is very little innovation in any game he's made for the series. Oh, and Sticker Star only sold as well as it did because it looked like it would be a return to form for the series with that earlier build we saw. Color Splash's dismal sales are more in line with what the game would have sold if that hadn't been shown to us. The Origami King probably sold ok, but only because it is a Mario game on the Switch.
  • @crystales
    i remember waking up early to go to target and get this game on release. such a pure, simpler time. now ive sold the game and just own a prima guide that sucks because it's aesthetically pleasing. the things i'll do for color coding...
  • @strain42
    Whenever somebody asks me "What's the worst game you've ever played?" my mind always jumps to Sticker Star. Not because it's necessarily the worst I've ever played in terms of quality. I mean I've played Ride to Hell: Retribution. But whenever I think of a bad game, I tend of think more of how much I disliked the game compared to how much I expected to like it...and yeah, Sticker Star is definitely the biggest gap for me there. This video even reminded me of things about the game that I'd genuinely forgotten about and reminded me how disappointed I was with it.
  • @lilbonsly
    "Give it a Game or two and it could work" And so it didn't
  • @zaneheaston8254
    Hey look a remake of A Thousand Year Door Everybody for the love of god please buy it
  • @wallygator92
    Miyamoto should retire he passed his prime years ago
  • @Mastergamer44
    in an alternative universe Paper Mario Sticker Star wasn't supervised by Miyamoto and it turned out to be a good game but not as good as the TTYD and 64 but was acceptable.
  • Losing Paper Mario was not worth getting brain age and getting a fire emblem card game
  • If someone told me to choose between Sticker Star or the death of Paper Mario as a whole... I'd choose the death of it. It'd at least have ended on a grandiose note in the form of Super. Sticker Star was an absolute chore to play, and with this formula it's just gonna be 10% of actual good stuff for 90% of pointless grinding and pseudo-exploration and poor man's puzzles, every game, without fault, and in an absolutely stale and boring universe. ... god I wish the fate of Mario RPGs weren't in the hands of freaking Rabbids now. '>_>
  • @theantgre
    Nintendo: we can't just make another ttyd, the series needs to evolve Bug Fables: *releases* Nintendo: oh... We'll just pretend we didn't see that