EVERY Booster in Helldivers 2 Explained & Reviewed

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Publicado 2024-04-08
This is my in-depth Helldivers 2 Booster Guide & Helldivers 2 Booster Tier List. I know there's more coming in the New Helldivers 2 Warbond on April 11th - but for now, here's my findings. Enjoy!
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Todos los comentarios (21)
  • @FalloutPlays
    Helluva week lined up! Jumping into INTO THE LIGHT tomorrow for lotsa new D2 content, then HD2 early Thursday for the new Warbond! Thanks for watchin <3 appreciate y'all
  • @Kazrel_VO
    Shout out to all the Vitality Booster homies, saving us all from lucky automaton 1 shots during the bot campaign.
  • @kenmcaleese7784
    Muscle enhancement also reduces the slow applied to you from hunters and the bile bug types
  • @NikFlyer
    Small correction on dying: Super Credits are not lost on death, as soon as you pick them up, much like Warbond medals, they are instantly attributed to your account. You only lose gear and samples on death.
  • @TheNorthie
    The fact hellpod space optimization is one the first boosters you can unlock in the free battle pass is awesome.
  • @StainlessPot6
    With sandstorms and blizzards slowing you down, muscle enhancement also lets you maintain your speed when those weather effects happen.
  • @Gergination
    I'm the author of the 2 Patrol Analyses and appreciate the callout. I need to provide some corrections though. The Localization Confusion Booster is NOT a 35-40% increase. We were running into an unknown issue during initial testing that was massively inflating our times and after retesting, we settled at a ~10% increase to the time between bot drops/breaches. Getting clean data for Reinforcement calls is a pain due to reliance on AI behaving correctly. You also state that the longer a mission goes, the harder they get which is potentially not true depending on how it is interpreted. People think that Time itself has an effect on Patrol spawn rates and composition and it does not. Time does not affect Patrols in any way.
  • @Farzi2323
    S-Tier Vitality Enhancement Stamina Enhancement Hellpod Space Optimization A-Tier Muscle Enhancement Localisation Confusion B-Tier UAV Recon Booster C-Tier Increased Reinforcement Budget D-Tier Flexible Reinforcement Budget
  • @montregloe
    Further localization confusion information, it does effect eradicate missions, on the small maps. It gives a brief pause on the enemy spawns, allowing people to regroup or call in new weapons while not under attack. The pause is smaller the harder the difficulty, but it is still a breath that gives your team a better chance of not being overwhelmed
  • @Paladin1034
    Also should be clarified, since I've seen confusion on this, the hellpod optimization applies to every time you exit the pod, not just initial drop. Often those extra supplies can mean the difference in staying alive or dying again and makes it unquestionably S-tier. If I'm the high level on a drop, I always leave mine open to make sure someone brings it before readying. If I'm dropping solo, I drop with that one.
  • @Jard357
    "I think you'd be better off re-evaluating your team loadout and strategy" is probably the most polite way I've heard someone say git gud 😂😂 Great vid, I had no idea the Vitality Booster allowed you to take more hits
  • @ryamole
    If they made the UAV booster show sample locations it would be S-tier or A-tier for sure.. and I feel like flexible reinforcement budget should take off a full minute.
  • @Noobish_Camper55
    Vitality, hellpod, stamina, and localization confusion is the perfect comp from what I've seen. I try flexing on others, but it hurts when you are missing one of those 4. People in public lobbies love running radar then shoot every patrol in render distance anyway😂
  • You left out what is, arguably, the most important benefit of the Muscle Enhancement bonus. With it you can run up any grade of hill AT FULL SPEED. This is a huge advantage.
  • @windsgrace688
    Regarding the Vitality booster, I believe it increases your overall maximum health by increasing the amount of health your limbs have, not reduces the damage you take. Visually, it looks similar but it's different in practice. Notably though, it seems to be the only thing in the game currently that increases the "limb" health of your head which will allow you to take an extra headshot or two before dying. Also, when you said "super credits" in that section you probably mispoke and meant "samples" instead because things like medals, requisition slips, and super credits are all immediately added to your account on pickup.
  • @evilducks3710
    Muscle booster helps vs bug slow effects. So it’s a must bring for me any time “hunters” are a probable opponent.
  • @qrangejuice8225
    Important note for Muscle Enhancement - it also reduces the mobility debuff from sandstorms.
  • A note on Hellpod space optimization: It also spawns you in with your weapons chambered /AND/ a full mag inserted, so you don't have to think about your first mag having one less shot if you're keeping track. Also it's currently bugged so that it also does that to the grenade pistol, so you spawn with 2/1 grenades in the pistol.
  • @adrgs12
    I wish this info was available in game, but seeing the community working so hard together is wholesome, thank you for this video
  • @AzureIV
    The Stamina Booster is something like 68-69% boost. It is insane. It is almost like moving from Heavy to Medium Armor and Medium to Light and Light to Super-Light. And the Vitality Booster is like an additional +50% limb health, it basically gives you +1-2 more hits on any place. Both are basically required on every Dive.