Meet The Vengeful Legend Of The Anti-Temple (5-5-5 Mod)
455,416
Published 2022-10-01
Join the discord!
discord.gg/FHXhaHb5Rs
Chair Build Channel (Chair Video Will Be Public Soon):
/ @nojroomclips
All nojroom socials:
linktr.ee/nojroom
DoomBubbles Mods:
github.com/doombubbles/BTD6-Mods
Ultimate Crosspathing Mod:
github.com/doombubbles/ultimate-crosspathing/blob/…
DatJaneDoe Mods:
github.com/DatJaneDoe/BTD6-Mods
Gold Village Mod:
github.com/DatJaneDoe/BTD6-Mods/blob/main/GoldVill…
#nojroom #bloonstd6 #btd6
All Comments (21)
-
If I'm not mistaken the green and blue attacks are from the magic sacrifices. They're usually just hard to see since they don't come out often and move pretty fast
-
If you removed the pontoon and dark shifted the temple on the water, it would have gotten buffs from carrier flagship and brickell since temple can be a water tower. Could have probably beaten 300!
-
Now imagine if you had adora, 2x attack speed with blood sacrifice.
-
So exited for what this channel has to offer for the future! This series is a banger and can't wait to see what the crosspath mod can do
-
SUPER MONKEY YESSSSS
-
When u realise he didn't use golden village on spike factory
-
the call to arms boost is overriding the homeland defense, you need to use homeland first and wait until its over then you can use call to arms, then tech-bot the golden village
-
Yo just wanna say that your content is really good and your doing really good for a newer btd6 youtuber, keep up the good work
-
super-super entertaining, your reaction to the paths makes me smile and makes me want to mod.
-
I think you need to redo the temple, you need to use the ice technique thing where the temple spawns on the water and gets all the amazing water buffs
-
spike supremancy!! not to mention that the spike factory wasnt even overbuffed by this golden village
-
Goro is the mortal kombat character you was thinking of 🤣
-
Since the series finally ends I can't wait to see what else you will be posting
-
Really enjoyed this series! I've been watching since the start, I hope your future videos have more success!
-
The green/blue/purple projectiles are from magic sacrifices in the temple and sun god and they've been in the game forever
-
a mod that i love using is the powers in shop mod. all it does is add some powers to the in-game shop like if they were normal towers. it is really nice because you can get a lot of powers without spending monkey money and with it you can get another buff which is the energizing totem but without spending a billion monkey money on recharging it, and it is also a 25% buff which is really good
-
The spike factory is probably not at his full potential since that was before you used the super temple mod I would love it if you revisited the spike factory with the super temple buffs and letting it run until it loses or the game crashes
-
That was really quick thinking there, which is an issue for me in battles 2 with loadouts i don't know super well
-
you the best thanks for including the mod in desc
-
Nojroom those attacks come from the magic sacrifices and to my knowledge it's been like that ever since the temple was released