STARFIELD: Bethesda's Loading Screen Simulator

7,571
0
Published 2023-09-03
Bethedas's loading screen simulator "Starfield" was washed ashore after a tsunami of hype and ... well ... did look a bit bruised and battered. Some call it "boring", others "broken" and some even "Bethesda's worst game". I think it's a great idea severely held back by Bethesda's CREATION engine. Let's hope they ditch it for The Elder Scrolls 6. But I guess they won't.

I snatch time off my other occupation to run this channel. Support me here to help me keep it running:
ko-fi.com/watchmysh
(best way to support, I receive 95% of the donation)

Find me on X:
twitter.com/Watchmysh

Use these affiliate links if you want to support the channel or drop me a super thanks. You don't pay more, I just get something in return from Amazon:
Amazon Germany/Europe:
amzn.to/44MAO5c
Amazon US:
amzn.to/3q93ne9

All Comments (21)
  • Modders are the reason Bethesda won't use a different engine. They push out a half baked messes they don't know how to finish, then sit back and collect sales while the power of outsourced free labor do their jobs for them. They sell overpriced platforms, not games. I love the idea of being able to mod a game, but there's a clear difference in modding an already good game from modding a Bethesda game. Good games don't usually need mods. Bethesda games pretty much require them.
  • @lastword8783
    The loading screens are very immersion breaking. Its like a hand nudging you awake each time you're about to have a dream.
  • @MaMastoast
    I fundamentally just dont feel like anything exists anywhere because I never feel like im actually travelling. My ship is more like a magic door takes me anywhere with enough loading screens... I never need to physically move my ship to get anywhere, which makes my ship feel worthless. I think X3 terrain conflict had a great solution for this; space would be split into cells and for each cell youd have to physically fly your ship from one warp gate to another.. I meant that location still mattered and that flying your ship was a big part of the experience.. It also meant that each cell of space could have a memorable layout since youd always enter and exit at the same points Edit: Was writing my comment half way through the video, you summed it up very well.
  • @Ithron60
    Perfect analyzing. The reason for my refund was primally the fact, that this game is a "loading screen simulator" and the space navigation. With a map like mass effect I potentially hadn't refunded the game
  • @Beef1188
    Baldur's gate 3 is a masterpiece. Starfield is tantamount to final stage dysentery!
  • At 3:06 this video's playback paused for about 1 second, buffered, and then resumed. I laughed out loud.
  • @GScrubb181
    I can't believe X4 Foundations managed it. Alright its not as detailed but there's no loading screens in it once you boot it up.
  • @maxkrug2000
    Great overview! Probably gonna wait a year before buying this.
  • @Lawrence_Krystle
    Empyrion and No man's Sky did a great job with Playfield changing, there's some lag spikes when going to space or landing on a planet but no loading screen. And pretty much everything was breakable and had some simple physics.
  • @518UN4
    I don't even understand the purpose of some of the loading screens. For example at space stations you have a loading screen to get in one room with another door and if you go through that its another loading screen to get really into the station. Why? Why do so many small shops in the cities still have their own loading screen? Im really looking forward to the open cities mods for Starfield because this isn't acceptable anymore.
  • @chinois335
    Finally. You explained the obvious in Lehman's terms. Bethesda is a has been as far as I am concerned. We didn't need another Skyrim in space.
  • @alphatonic1481
    A huge limiting factor is also the multi-platform nature of it. If it was PC exclusive it would be much better. I really hope mods fix it.
  • @ddnguyen278
    Bethesda is afraid to switch to a modern engine, it's the sunk cost fallacy and this is what is holding back their games. I guess if people are willing to live with loading screens and walled playgrounds and bad facial animations and sub par graphics, it works out for them. It's too bad, they could create great games, but are too stuck in their ways.
  • @BlazeMakesGames
    The biggest thing for me is that they should have just tried to hide the loading screens. I understand if they can't figure out how to make everything 100% seemless, but surely if the ship needs to be loaded on both ends of a trip, you could simply let the player wander around their ship while the game is loading instead of cutting to a cutscene and then fading to black. That one change would have made the game feel a lot more immersive and fun and actually give you a reason to do stuff on your ship.
  • @Ashtasticle94
    Even back in fallout 4 the loading screens felt too frequent, especially compared to the witcher 3 which had come out months prior
  • @callmelordhelmet
    Good review! I'm glad I did Gamepass for this one instead of buying it. Played around 50 hours and will probably revisit a bit later to see how it matures.
  • @zeroneonzn
    a master piece has no loading screens. so cyberpunk
  • @TheKeyser94
    Rebel Galaxy Outlaw does exactly that, there is a loading screen when you enter or come out of a planet or station, and loading screen when you travel to system to system, both with a cinematic, there are mini loading screens in the planets and stations, but you barely notices with good hardware, you chose what you want, the mission that you want, and off you go, Starpoint Gemini Warlords and Starpoint Gemini 3 have similar mechanics.