Sea Power first gameplay WIP

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Published 2022-06-02

All Comments (21)
  • @Vchk1917
    Thank you guys, 24 minutes is all I needed. Since the start, I've been watching every update and never been so happy about it to this day. Thanks for making this happen, Triassic Games and Micropose.
  • @thevortex7075
    I noticed in the video a sequence where the player went through and set all the ships’ speeds to full separately. I hope in the final game there is some way to give group orders for speed and formation etc as this was something I never really understood in fleet command.
  • Im blown away by how much tension there is going into this battle and then seeing like 20 red enemy missile indicators flaring up at roughly the same time.
  • @justicier10-7
    Very, very promising! Fantastic attention to detail, even in animations for missiles reloading! Looks to have many features I wish were in Cold Waters, and the overall scale of this project looks massive. Also, I love the soundtrack that we're hearing so far... at certain moments is reminds me of Cold Waters or a Tom Clancy film, other times it sounds like the Chernobyl miniseries. This just sounds and looks awesome :)
  • Absolutely mindblowing how this game looks. Are we gonna see an early access release? Maybe even like a patreons only thingy
  • @jocojoe
    OMG! Jane's Fleet Command with modern graphics. I can't wait for it to be released.
  • @hupreix2553
    Even the cargo ship isn’t as big as my excitement for this game!
  • This is looking excellent, definitely a must buy for me Just wondering about how the physics/mechanics of the game is going to work... From what I see, it looks similar to KFG's "Cold Waters", but with the ability to control surface, sub surface and air units Will there be various Cold War based campaigns ('64 Cuban Missile Crisis, '83 False Alarm Incident, etc)? Is there a timeframe for the game release on Steam? Good luck and keep us updated!
  • Definitely hearing a bit of Atlantic Fleet in the soundtrack :) Hats off to Triassic, Aleksi, and Jonathan for what looks like another gem of a game.
  • The sound design here is spectacular. The voice acting and distortions applied to it, the way it's often just a bit quiet under the roar of gas turbines, the music designed to keep you constantly on edge and nervous of a disaster you don't see coming. Is very nice
  • @Khuros
    i'm beyond hyped. I'd do things for a beta.
  • @safonso1296
    Finnaly a true "Jane Fleet Command" successor!!!! I NEED this game!!!
  • @FPSchazly
    looks great! the music sounded like godzilla was about to show up hehe. i've never seen so many inbound harpoons/tasms, wow. will there be an ability for multi-axis attacks?
  • The soundtrack is even better than I expected (and I expect a lot lol). I can't wait to hear this masterpiece in full, well done Aleksi!!!!
  • @TheActualJae
    I love the natural tension that builds up through the engagment. Definitely hoping for an early access program, I’d LOVE to try this out.
  • @rexi1414
    It looks well. But I hope you will improve the sinking animations and the hit effects. Don't get me wrong, they look well. But I think you can do better in 2022. For the gameplay, I would like to suggest that some controls like the speed and similar could be reserved to a panel to be easier and faster accessible than through a drop-down menu, like you did in Cold Waters. Other than that, I'm quite excited.
  • Will there be an option to set the speed of an entire group to an equal speed and not just individually setting the speed to Full Ahead, which might be a different depending on the class?