Bow & Arrow Masterclass | Unreal Engine (UE5) | Part 4

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Published 2024-05-24
In this part (part 4) of the bow & arrow masterclass you will learn the following:
- Adding sound effects to the different bow & arrow actions
- Adding trail & impact visual effects
- Animating the crosshair widget to show useful information
- Adding collision and physics effects on arrow impact

If you want to follow along with my specific bow and bow animations you can get the full project files on my Patreon

Download the project files and support my channel on Patreon
www.patreon.com/Alizoh

Join my Discord server to chat and mingle with the community
discord.gg/AEnM4wvYzN

Sounds from:
freesound.org/

Impact VFX from:
www.unrealengine.com/marketplace/en-US/product/rea…

Arrow Trail Material from:
www.unrealengine.com/marketplace/en-US/product/par…


Chapters:
00:00 Intro
00:25 Draw Bow Sound
05:14 Fire Arrow Sound
06:46 Arrow Trail Effect
12:24 Dynamic Crosshair Widget
23:46 Making the Arrow Hit Stuff
41:36 Input Buffering
44:17 Next Up in Part 5
44:50 Outro


About me:
I've been learning game development for a few years now, I have a background in software engineering, and I also have a background in education, so being able to combine my love of gaming, software engineering and education is the best way to spend my time.

I am currently working on a few unreal engine games as a hobby, but I am also trying to build a community, thus I am creating YouTube tutorials to find others who are interested in game development and design.


#unrealengine5 #bowandarrow #tutorial #unrealengine #ue5 #gamedev #animation #physics #blendspace #bow #arrow #widget #physics

All Comments (21)
  • @MushoFutbol
    Great again. Thanks!! Waiting for the next one. A good suggestion for this serie would be to add blood effects on impact, and also, to make differences in the impact zone of other characters. For example, kill if you do it in the head, and make a limp if you do it in a leg. That would be great.
  • @Shizuma450
    This tutorial series is really good! It's really fun to follow, really chill and easy to understand! Thanks you Ali Elzoheiry!
  • @dishmal
    Great series. Would love to see a series on the right way to mount animals/drive vehicles including combat in either situation.
  • @pettengames6162
    I'm pumped to start this course, once I'm done the smart AI one this will be sweet to add to it
  • @IRONthumbs1
    Great stuff as always Ali! Not sure if this is planned for a future video in this series, but currently, shooting an arrow at an enemy will have the arrow stick into the capsule. If you change the capsule to not receive overlap events, and the enemy mesh itself to receive them, the arrow sticks to the mesh but at an odd angle. Thanks in advance <3
  • When are we expecting the next episode ??? Loved the series super simple and easy to follow
  • @TvCinemaCraft
    I can't wait for the next lesson. Will there be a bow battle with AI in the lesson?
  • Love your videos bud. Will you ever do cpp? For example I think you would do a really great job breaking down the Gameplay Ability System in UE. Also this is not yet in the playlist for the bow tutorials.
  • @gogogamesua
    Are you planning to show how to properly make inventory for a survival game?)
  • @user-hd8ht8yc9z
    I loved the tutorial, wonderful, thank you very much for teaching us, i have a question, I don't know if you have seen the hand-to-hand combat style of the game "the last of us ", could you show us that system?
  • Could you show how to pin an object to a wall with the arrow? Something like an apple or an enemy. In the original FEAR you could pin enemies to the wall with one of the weapons called the HV penetrator which was basically a nailgun on steroids. Its one of my favorite weapons in any game and I'd love to know how to recreate it.
  • @Lootboy3000
    for the last parts it would be cool if you can shoot a arrow into a arrow and splitt it like robin hood that would be a real masterclass ending i guess :D
  • @darondaron99
    I have a question , when we are standing close to another object close to the back of our character - arrow trace gets blocked by the object behind us (since we are trancing from camera) and arrow fly to the wrong direction - do i simply adjust trace start location to fix that or?
  • @sam8660
    Hi, great videos! But i have a problem. When we are aiming and a wall IS close back us the camera move near character and clip with It. Its a problem, because we cant use Fade object in wall because the camera calculate projectile path hitting with the wall. Please, help, thx
  • @edittoz._
    please create a recoil system tutorial like call of duty when firing the gun up and when stopped it comes down please do it sir
  • @Hunt4Glory
    If i subscribe to your patron is their a way to import this bow mechanic?