CRITICAL HIT ON A 12 - Mortal Reminder Great Old One Warlock Build | Baldur's Gate 3

182,389
0
Published 2024-03-29
Do you like eldritch blast? What about critical hits? Maybe you want to leave your enemies quivering in their knees at the power of your spells? This Warlock, Fighter and Rogue build will have all that and more!

🦇 Looking for more Build Guides? The list is growing every week and you can find the whole playlist here:    • BG3 Build Guides  

🎮 Get controller and other gaming accessories from eXtremeRate and get 10% off with code ultraviolet: bit.ly/eXtremeRateUltraviolet

🎮 This Channel is Affiliated with Green Man Gaming: greenmangaming.sjv.io/GjP7A6
Check it out for great deals on games!

________________________________________

▶️ Subscribe:    / @ultravioletarts  
❤️ Support The Channel Through Donations! streamelements.com/ultravioletarts/tip
👕 My Merch Store! www.ultravioletarts.ca/shop
💲 My Etsy Store! www.etsy.com/ca/shop/ultravioletartwork?ref=seller…
🎮 eXtremeRate Affiliate Link, use code ultraviolet at checkout for 10% off: bit.ly/eXtremeRateUltraviolet
📸 Follow On Instagram! www.instagram.com/ultraviolet.artwork/?hl=en
🐤 Follow On Twitter! twitter.com/UltraViolet_Art
💬 Join the Discord! discord.gg/AfJ59yrzf9
🐲 Check Out My Skyrim Channel!    / @myotismods  

_______________________________________________

0:00 Gameplay Breakdown
1:06 Level 1
5:29 Level 2
6:23 Level 3
7:53 Level 4
8:41 Level 5
9:12 Level 6
9:32 Level 7
10:11 Level 8
11:20 Level 9
12:15 Level 10
13:01 Level 11
13:17 Level 12
14:13 Act 1 Gear
15:37 Act 2 Gear
17:08 Act 3 Gear
20:21 Multiclass Options
21:09 Team Composition
21:50 Closin

All Comments (21)
  • @ryanstewart2289
    BG3 uses a d4 for initiative instead of a d20, so Alert is even stronger than in the tabletop. It's an auto-pick in every build I make.
  • @DemonSlash300
    since you didn't explain how to get the robe as dark urge (save alfira) you need to knock er down (toggle non lethal and hit her) then a poor random bard will show up to die in her stead x)
  • A tadpole or the elderbrain as your patron is pretty cool concept, but actually if you speak to the absolute in the crack of Moonrises wall it quite bluntly states that it senses another aberration and kind of freaks out for a little before going back to it's monologue
  • @macilysis
    Use cloak of cunning brume and choose thief for rogue class. You can disengage and also create a foggy cloud. Then hide with in a foggy cloud. Thief class gives you 2 bonus actions for disengage and hide.
  • @Arkhimael
    Rogue 2 + warlock 5 - give you hunger and ability hide in you own darkness right in the end of act 1. For my experience its way better progression than +1 to crit chance from early levels of fighter. Yea better burst from fighter abilities is good, but who cares if you are invincible?
  • @OneMoreDesu
    Interesting tip about the last class being taken determining caster attribute. Certainly good for every playthrough to know about.
  • @chrisdubay7478
    You did a great job explaining the build. Looks like a lot of fun. A little bit too item focused for me, but I can appreciate the creativity behind it. Thank you.
  • Craterflesh gloves are currently bugged with eldritch blast. Instead of adding 2d6 dmg on crit, they add an entire extra beam of eldritch blast with all dmg riders and effects that comes with. The extra beam is also itself a crit, so GOO feature is rolled again as well as adding more reverb stacks. The beam also procs PA shriek melody which, for whatever reason, adds potent robe, agonizing blast, and rhapsody dmg. A crit on a single EB beam with craterflesh = 4d10 force + 20 (potent robe + agonizing blast) + 6 (full stack rhapsody) + 2d4 thunder + 3 (rhapsody) + 10 (potent robe + agonizing blast) This can happen 3 times in a single cast of EB
  • Love Warlocks, love GOO and love glass cannons, so much so that my first ever playthrough I ended up with a similar build: pure Warlock critting on a 15, lol. Great video!
  • @spitfire334
    This is almost the exact build I used to get my golden dice, except I didnt take any levels in fighter. The items are almost the same as well except I took birthright, potent robe and the glow rings. Pretty cool to see someone had the same idea!
  • @ghaithking8891
    First of all - great guide :) nothing that seasoned player wouldnt know, but well put together and explained so that it flows really well :) BUT GOD DARN IT! Leaving sound of notifications from your pc in video should be criminal!!! 20:32
  • @luckyowl9191
    fun thing about daredevil gloves, you can also use them to get the auto crits from hold person
  • @0ctoberForever
    Justiciar's Greatshield is also a decent shout for this built as you can cast darkness cloak once per short rest which creates a cloud of darkness which your character immediately hides in. Obviously you lose +1 to crit chance without both knives but it frees one of them up for astarion
  • @Seymour101
    I played this on a sorc fighter warlock split , no rogue so no bonus action hide which made using the shadeslayer cloak impractical. Other than that our gear selection were pretty much identical, except i kept alfira's robe for the whole playthrough since it lets me add charisma again and you can go 22 CHA with the mirror of loss (24 if you use the hat from sorcerous sundries). It is worth mentioning that during my playthrough I tried some experimental build with a party member using Phalar Aluve shriek and the Necklace of Elemental Augmentation and the necklace seemed to crit aswell resulting in a flat +10 per blast since I only had 20CHA at the time, not sure if this is a bug or not but it didn't always work for some reason.
  • @EliteSpectre32
    Two act 1 bow options for statsticks that you missed are Hunting Shortbow: sold by Dammon in the grove gives you advantage when attacking Monstrosities(and there is quite the few), the once per day cast of Hunter's Mark unfortunately works only with weapon attacks. Bow of the Banshee: sold by the Greymon(Duergar who captain's the ship that boards you in the underdark), while you can't use the effect that applies frightened on hit you can use the bonus 1d4 to hit and damage against frightened creatures which will serve you really well until act 3 for The Dead Shot. Also the Surgeon's Subjugation Amulet: Dropped by Malus Thorm(boss of the House of Healing) lets you once per long rest paralyze an enemy for two turns when you land a critical hit which basically gives you 2 turns of guaranteed critical hits if you're within 3 meters of them.
  • @blind8478
    I did this build with WL 2, Fighter 4, Sorc 6. I also neglected hide/darkness. Just plain old convert almost all spell slots to sourcery points and blast away on bonus actions. Statistically speaking a crit on 12+ or 13+ (i.e. neglect hid and slayer cloak) will change the crit chance from 69,75% to 64% per Blast (with advantage). I gladly took the 6% less crit chance because I could blast 3 more times every turn using sorcery. The damage output goes insanely high with this^^
  • @Mariloow
    you can ignore the last level on sorcerer and get a level 1 mage slot to learn chain lightning spell. It deals 160 damage with the feat, water and ignorance resistance.
  • @DirtySoap
    I did a variant of this build with 4 GOOlock, pact of blade, 4 assassin rogue, and 4 champion fighter. Allowed me to max charisma and pick up spell sniper for maximum eldritch blast crits. Dual wield to crit stack or use the legendary rapier and deadshot. Worked well with stuff like arcane synergy and gave me options for close range. Spineshudder amulet to cause reverberation on hit to proc arcane synergy. Dex gloves so you can dump dex and get more AC with clothing or light armor as well as initiative. Assassin rogue is great too cuz you can initiate combat, get extra action, and guarantee crits on surprised enemies which will cause frighten with mortal reminder. You miss extra attack but it's not a huge deal for this build.
  • @Beyblade_212
    It’s such a breath of fresh air to see people take assassin instead of thief and sorcerer, Nice build myotis👍