4:53 in Super Mario Bros. Happened...

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Published 2024-07-15
4:54 has been known to be the final possible second barrier in Super Mario Bros. But on July 6th, 2024, JeremyMKW became the first ever person to achieve a 4:53 time...but on the Gameboy Color version: Super Mario Bros. Deluxe. Let's talk about how this is possible!

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Footage used from: Denial140, HappyLee, Lukas_Ist_Hier, JeremyMKW, Kosmic, Niftski

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Music Used:
0:00 - Intro
Super Mario Land 2 6 Golden Coins - Athletic

1:34 - Game Differences
Super Mario Bros. Deluxe - Running About
Super Bonk - Staff Roll

4:59 - The 454
Silver Surfer - Title

7:09 - The Strategies
Bubsy in Claws Encounters of the Furred Kind - Wild and Woolie
Ninja Gaiden - Reminiscence
Mega Man 2 - Air Man Stage
Time Trax - Mission Briefing

12:34 - Pushing to 453
Ninja Gaiden - Surprise Attack - The Wicked God's Secret Maneuvers

14:13 - Getting the 453
Super Bomberman 4 - Battle Solo
Kid Icarus - The Overworld
Super Mario Bros. Deluxe - Credits

#storster #mario #speedrun

All Comments (21)
  • @Storster
    So happy I got this out before I move across the country, enjoy 😅
  • @SomeCanine
    This game is what it's like when you set your FOV to 30
  • @onionjack4533
    6:00 Someone gets a world record in a category. Niftski: Cool! I guess I'll give it a try and... ops... sorry, I didn't mean to beat it...
  • @JH-pe3ro
    SMB Deluxe is the only release of SMB that is reprogrammed for the Game Boy's z80-based machine instruction code, versus the 6502-based code of the original and every succeeding release through the SMB All-Stars port. This means that every programming decision was revisited, in addition to the necessary technical changes for the graphics. In certain respects it's the most polished release of the game, but it also means that almost none of the behaviors used for speed strats are respected.
  • @thoopsy
    When she said "before he returned for more later that day" what I heard was "before he returned from war later that day." Very funny, went and fought a whole war to cool down from his new PB/WR.
  • Yoooo, i got this game, Super Mario Land 2, and Pokémon Crystal when i was like 6 or 7, and played them nonstop. I remember being surprised when i found out the map transition between levels wasn't in the NES version, and having to look up a guide for one of the levels (8-4, i think) because the smaller screen size made me miss a pipe. This version has some cool bonus content that's definitely worth checking out too; there's a challenge mode where you can go to any level, and have to find 5 red coins, a hidden Yoshi egg, and hit a target score. There's a bonus concept art gallery with a fortuneteller minigame that sometimes shows where a Yoshi egg is hidden. You can also unlock a minigame where you race Boo through 8 original courses and have to manipulate red/blue switch blocks, and a full port of Lost Levels, though i dont remember how you unlocked them. It's a really impressive port, given the limitations of the GBC.
  • @FlandPark
    Great video and great run, but that golfer clip behind the timer is making me insane.
  • @glimsomnia
    this game is interesting because it's basically almost a rewrite of SMB, which is honestly pretty impressive with how much they've kept faithful. level data is in a completely bespoke new format that is surprisingly more flexible than the original. previous bugs that seem "patched out" are more like they were never bugs in the first place here, but new bugs with their own kinda flavor because of the rewrite. the lost levels port is riddled with even more differences. most notably the lack of wind. unfortunately worlds A-D were never shipped even though incomplete level data exists for it.
  • @LunaticJ
    Jeremy and I be snortin lines in Laurel, MD. Twas a great time
  • That's bonkers that the games have such differences but the times can be that close. Thanks for the video.
  • @Popmycherryyo
    Imo, the next video should be about the framerules buses' in the aforementioned game, m&m kart racing.
  • @WannabeMarysue
    I love this port. its a shame none of its features came to a version without screen crunch.
  • @Null42x86
    The sprites on the SMB Deluxe and on the original SMB are the same size, is because the screen resolution of the gameboy color is very low only allowing 160X144 pixels against the 256x224 on the NES