Modeling a Sword from Concept Art in Blender 2.8 [MEGA TUTORIAL]

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Published 2019-08-17
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In this video, I'll show you the basic steps in how to model a basic stylized sword using concept art in Blender 2.8. I'll go over my workflow, tips and tricks, common issues and much more!

This first section will cover creating the low poly and high poly models.
Right off the bat, I'll demonstrate my methods of creating the first basic starting shapes and how to break down complex shapes into more manageable pieces.
As I work through all the various pieces of the sword, I'll be showing my though process and fixing my mistakes to demonstrate how to solve common problems you will face as you're creating your models.
After the low poly is complete, we move onto the high poly. I'll show you how to properly prepare the model for high-poly, how to use subdivision and bevels to refine and give your model that extra 'pop' needed to take your modeling to the next level.

Grab the Concept art here on my site:
stylizedstation.com/gallery/moqsuito-blade/

Concept Art by Max Davenport.
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All Comments (21)
  • @TylerDane
    "break it down into small manageable chunks" 3 hour video
  • @jojomicheldu59
    You say "We'll figure it out later" every minute omg I thought I wasn't a perfectionist until I watched this video 😭
  • @raycasted
    Ah crap, I sat on the toilet for 3 hours
  • @titosusva7174
    the think i like the most of this video is the short cuts to do the things in the bottom left corner
  • @davidbenon3078
    Thank you so much! Perfectly explained tutorial, managed to finish my very first 3D project! Yeaaah!
  • @DrGold-ks1mp
    Great tutorial! 2 tips: 1. Pressing f on an edge that has edges on both sides of it creates a face between all of the edges for you, so at the 26:38 you could just hold down F and it would automatically fill in the faces. 2. The 'mirror' modifier is essentially symmetrize but it constantly updates so you don't have to make changes on both sides. You might've already learned this in the 3 years since this was posted, but just In case
  • Omfg it's 2 AM , I don't know what's going on here but I wanna to watch the whole process)))))
  • @8505angel
    I really like the long format for this kind of tutorials, but, where is the UV Unwrapping and texturing in substance you talked about? Great job btw!
  • @scriptsHUB
    2:34:52 [Make sure to select all] Mesh > Clean-Up > Merge doubles/Remove doubles
  • I paused as you went along and did the steps myself and that helped a TON.
  • @EPICPWNER7809
    Always wanted to make a cool sword like this; thanks a lot for this tutorial. It gave me a great idea on how to set up and organize my work flow.
  • in my simple opinion the thing that makes this modeling tricky is because you use a lot of object for each pieces when you can use a single object for these pieces , then you can add more object in EDIT mode but when you go back to OBJECT MODE they still one piece I think you know what I mean , at least that's the best tuto I've ever seen before I learn more things that makes me improve my skills in modeling THANK YOU SIR
  • @teeell4018
    Thanks! Was exactly the type of video i was looking for. Helped me better understand thought process behind everything. 🤙
  • @penguinfish27
    I absolutely love your video my guy, this is amazing. I do blender also and its amazing to watch another person with a different style work. Your also amazing at this Props to you my guy.
  • Just a quick tip: After smooth shading you add the edge split modifier and then the sub surf. The edge split mod stops working after you add the sub surf, so there is no point in adding it.
  • @fribiesdi
    I think by now after 3 years you already know two things: 1 - F2 add-on rocks. 2 - The Mean Crease is the recommended method for sharp edges in replacement of the close loop cuts. But this is a very good mega tutorial, I will follow along very soon!
  • Haha well this is a fun surprise! Great tutorial :) Thanks for using my design :P
  • finally my sword complete today.. thanks you man please upload video for texturing in substance painter... I can't wait to give texture to this beautiful sword