New Particles + Walls logic + UI + Control System + Music || Abash Game Update

Published 2021-10-23
Discord: discord.gg/PfwfFwRX4Z
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Plenty of new stuff, but I'm exhausted--I may or may not have had to record this 3 times. Don't pay attention to the frame drops, my obs settings murder my laptop, but idk what settings are best. Demo next.

Video Content:
0:00 - Intro & UI
3:07 - Changes
5:40 - hit detection WIN aggressive tracking FAIL
7:05 - impact lighting & movement
8:50 - pooled projectiles
10:45 - rocks are stronger than (new particles) fire
11:40 - Chac & Yam new particles
13:00 - tracking still too aggressive
14:20 - wall hit logic & see through walls
16:10 - Audio UI & Dynamic Music
21:45 - Discord

All Comments (18)
  • that was your best looking gameplay thus far. the characters loo smarter and have better direction to each other as well as using certain moves at smarter time
  • This is looking amazing! im really loving how this is turning out and I'm seriously impressed with how unique the fighting styles of each character looks. Do you practice and martial arts yourself?
  • @DiceWTF
    Bro this is so clean i hope I’ll be able to do something like this someday
  • @Muslimup
    In games in general it's funny to see how even if the character design is supposed to be original, the " half naked girl thing" has to stay no matter what
  • @Freefork
    Glad our Angel became Uncut and decided to release all this good content! Great work! Love the wall gradient effect, but I wish you could see the legs better. Makes it unclear how far fighters are from the wall relative to the ground... If you know what I mean. Also, is this game getting single player content?
  • I have a question as guy who is also trying to make 3D fighting games, what is a good way to rotate either character's position while they're still locked on to each other? Because in games like Tekken and DBZ Burst Limit, basic side stepping rotates the position of a character in world space yet the opponents position is still in the same and are able to attack like they're in 2D still.
  • "you literally have to go frame by frame to see a punch start and finish in a 2D fighting game" exactly, I've been studying fighting game spritework for a project of mine and sometimes I have to instantly hit pause the moment I input the moves to see anything other than the recovery frames
  • I have been starting a script for my own 2d fighting game but have been slacking on it for a while thinking I wouldn't get no where. The title I was going for was Future Fighters. But after I've seen this I feel a little motivated into going back to this. However I did notice you;ve been working on this project since I think 2018 (not sure). That is clearly a big determination I'm getting from you, I really wish I had determination. I am currently in highschool, about to start getting into the script again. But I did want to ask if you see this comment... are you working on this project alone? also how did you start your project?does it matter what coding language you use? And if your in college what course have you been taking to learn these amazing things? :)
  • @darkangel9533
    Bro this is just amazing but I have a question do you have Korean backdash
  • @diyanski3022
    one question why is the camera shaking ? isn't it better to be static ?
  • @DJSOP
    great game project, if you need support with more music material for your game you can count on me 😁🙏🏻
  • @kingrose6522
    You learned this in game development in college?