Unity Level Design Tutorial with the Map Magic

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Published 2016-04-14
MapMagic 1 is outdated - tutorials for MapMagic 2 could be found here:
   • MapMagic2 Tutorials  

A comprehensive tutorial about creating a vast (100km2) procedural island in Unity using the Map Magic tool.

Notes:
20:00 Since Unity 2018.3 Terrain Layers are used instead of Splat Textures in Textures Output. Assign the Layer asset instead of a texture in a Texture Output slots. See docs.unity3d.com/Manual/class-TerrainLayer.html for more information.

Since the tutorial is lengthy I do not expect you watching it at once, so there are links to different stages:
- Short Description, using of Raw Input: 1:17
- Generating height detalization: 9:00
- Texturing: 19:54
- Shore line: 28:55
- Trees and forests: 57:40
- Grass: 36:48
- Stones (objects): 45:57
- Key locations: 1:15:35
- Final results: 1:23:03

Map Magic Asset Store page: www.assetstore.unity3d.com/en/#!/content/56762

Evaluation version: www.denispahunov.ru/MapMagic/eval.html

You will need these plugins or 3rd party editors to achieve exactly the same results:
- MapMagic plugin itself
- AQUAS Lite water asset for Unity (costs $5 on Asset Store)
- Image editor with the ability to save 16bpc .raw files (like Gimp or Photoshop)

Note: Floor Generator is not used anymore! The objects will be placed on terrain surface automatically by default.

All Comments (21)
  • @MrJohnAllushi
    This is the most detailed tutorial about a product I've ever seen. I like the way you explained your asset. Good job Denis.
  • @deucesmcgee7387
    Yours is one of the few assets I've purchased and never regretted. Thanks for your hard work and I look forward to seeing how this project evolves as you further develop it.
  • @AlabasterJazz
    Over the years I have watched hundreds of tutorials on dozens of subjects, and this is among the best of them. Great work! I look forward to many more
  • @n1lknarf
    I'm buying this because you put so much effort in it, including aesthetics in the work flow like portals. Thank you so much.
  • @ProtopopGames
    I've rarely been so excited by a tutorial. I'm parsing it bit by bit and the potential is just fascinating:) I'm really glad you made this in depth video - i really want to play with the Biomes, but i thought i should finish this basics outline first so i understand what i'm doing.
  • @joedelekto8494
    After watching this video, I was in awe. This has to be one of the best assets for generating procedural-generated terrain I have seen. Absolutely brilliant using a node-based system and I can't wait to actually get hands on with this. It was an instant purchase for me and now I'm off to go and watch all the tutorials!
  • You've actually got so quality stuff on your channel. Keep that up man!
  • @minhanh5483
    With your videos my learning curve will shrink drastically. Thank you.
  • @tyrant351
    Good lord I sat in awe watching this. This tool is insane. I will have to find the time to watch your videos more closely-- maybe when I don't have to make something for a class.
  • @rfzwi3437
    Props for the effort it must have taken not only to build the tool but the additional support you have given.
  • @ProtopopGames
    Wow - incredibly powerful AND beautiful:) I love all things terrain generation - thanks for taking the time to share this fascinating video, and great work!
  • @sammy5294
    I paused as you went along and did the steps myself and that helped a TON.
  • I can't believe literally no one is talking about how satisfying Nice tutorials voice softs.
  • @DaveThreeOfFive
    Gotta say this is an amazing tutorial just about the best I've ever seen for an asset store item !!
  • Thank you so much for your tutorials It went from 'nice tutoet science' to simple logic! You have a new subscriber
  • @2Jackrabbit
    Thx so much for your tool, it's wildly underrated you've fixed every flaws of unity terrain (for what 10 years now O_o...) while navigating the crazy hurdles it comes with.
  • @Neceros
    I'm gathering tools to begin my first 3D game. This is on the top of my list. This is amazing.
  • @JayWeston
    Epic! Can't wait for the next version. I use this plugin daily and it's brilliant!
  • @emergencyDuck
    I haven't bought the asset (yet) but looking at this got me hyped, can't wait to get home and play around with it. I can tell it's going to be a great asset just by looking at the quality of this tutorial vid.