Everything You Need To Know About Stars - B3313 0.9

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Published 2023-06-30
How many duplicate stars are in the game? Why do some not show up in the Star Tracker program? Why do some of them not count towards the total? Why do some never stay collected? All of these questions, and maybe two or three more, will be answered exhaustively in this video.

This is also the point where I'm making my spreadsheet officially public. So if you want to see what stuff you've missed, or just want to have something open as you play to see where all the connections go, feel free to check it out. I may still make some changes to it in the future (aside from adding stuff that I've missed and probably changing some area names), but it's otherwise finished, and is a very in-depth resource.

Spreadsheet link:
docs.google.com/spreadsheets/d/1A8yjLR4kDdPaXiwGP1…

The Star Tracker/Manager/Display (whatever you want to call it) can be downloaded here (this links to a github page):
mario64hacks.fandom.com/wiki/SM64_Star_Display

And here's the file to allow the Tracker to display all the extra star IDs added in this hack:
drive.google.com/file/d/1r5CDnjcz-2sVyT56Z3xYOn2RC…

Just open the program while you have the game running, and it should auto-detect the emulator and read the save data. There's some options you can mess with by right-clicking, and be warned that in Files B, C, and D, there may be some junk data that shows stars you don't actually have. If you still want to use those anyway, you can switch to them by going to Game Edits - "Pick File".

To load the custom display for this hack, right-click and go to Layout - "Load From" and select the jsml file. It should display all the "slot 8" stars when you do this, but to do this without using the file, you can also go to Layout - "Edit Layout", then click any of the course numbers. In the new window that pops up, you can check the "Show 8 Stars" box.

If you want to edit what stars you have collected, you can go to Game Edits - "Edit File", and then you can just click the stars to turn them on and off.




My relevant links:
www.patreon.com/giadrosich
www.twitter.com/Skrumpei
www.twitch.tv/skrumpei

All Comments (21)
  • @Hypernukeleosis_
    Ohhhh, when Vinny played B3313 again a few days ago, he mentioned (and showed) a spreadsheet he was using, and it looked VERY similar to the one you showed off. Now that it's public, I see that it is the exact same one, so I guess you or someone else gave Vinny a link to the spreadsheet so he could reference it, cool!
  • @absollnk
    This might go against your desire to not spoil the most interesting things about the game, but a compilation of every scare/crash/special event (or, just how to reach them without actually showing them) would be neat
  • @sicrobes
    Randomly got this video recommended to me, kind of crazy that you are still going. As a little kid I remember using your Zelda Classic tutorial to learn how to use it and playing through stuff like Mitch and the Adventures (and that was what, 15 years ago? crazy how I still remember them so clearly.) Hope you've been doing good o7
  • I obsess over this romhack and its secrets, and videos like these further my interest in the game. I'm glad these overviews exist. As much as I can learn about it, even if it rides the line of being spoiled on certain areas it will always renew some part of me that would want to boot up the romhack and check it out myself. While some of the bigger topics have been tackled, there are still some pieces and secrets that could be a great help to people if they might not know about what can permanently alter a save file. While one of the most important changes to the experience of B3313 is the Red Stars and how they affect the moveset and warps, another thing that could be covered that lots of casual players end up facing is the Hard Mode of the game. Shedding some light on it, it can be a great service to people who might not want to encounter how seriously annoying Hard Mode is. What could trigger it, what objects are introduced and maybe a little more about other objects that the game throws at you randomly as well like the silver or invisible dotted coins. If there is anything interesting to point out about them of course. Thank you very much for these great videos. They do, again enhance my interest and experience with the romhack.
  • @cdm966
    I've been playing this hack at least like 2-3 hours a day every day since it's released, and just when I think i've figured it out I always find that there's more stuff. Love the videos you make on it!
  • @chrisrlillo
    Great video as always my friend, cheers also, gotta love the pannen bit at 15:17 even w the funky music lmao
  • @MateusSFigueiredo
    "B3313 or Build 3313 (also called SM64 Internal Plexus) is a ROM Hack of Super Mario 64 developed by ChrisRLillo and his dev team. It is the largest beta-based SM64 hack to date, especially regarding the number of accessible areas, but also the star count and various other aspects. ... There are 131 areas (135 if you count all instances of Checkerboard and Snow Slider separately), each with at least one intended warp leading to them. Due to the hack's confusing and inconsistent nature, trying to find a linearity and/or pattern between them is a futile effort, and should rather be considered an open-world system with no clear edges." wow
  • @impwolf
    these are some of my favourite videos to watch when i’m not watching videos of people picking their noses or something
  • @MyDudeman222
    I love that when you started explaining the stars with the graphs and stuff, you used the flipped version of the file select theme, like an alternate reality pannenkoek.
  • @elianewinter2638
    thank you so much for sharing the spreadsheet! Never knew SGI Indy had that upper area wow
  • @superbro6413
    The spreadsheet is absolutely goated Godlike work my dude, thanks a million for it! This may be the end of you covering 0.9, but I do hope to see you again whenever the real 1.0 drops (if it does) Cheers!
  • @Nooters
    This is a great effort put in to unraveling a lot of what this game holds. After playing 0.7 to death it's neat to peek behind the curtain for some of the inner workings on this amazing hack.
  • @gradwhan
    great video as always. thanks!
  • @PhirePhlame
    Given it updated the moment you touched the star instead of when you saved, I'd say it's most likely reading the RAM area that gets copied to the save chip when you click the save option. I bet that could make for some neat effects. I mean, how scary would it be if part of a horror event was to silently save the current star list and then temporarily clear it in RAM? The save would be quietly loaded back in afterward, and of course loaded as normal if the player quit prematurely, so no progress is actually lost; but just imagine the look on a player's face when the star display (and most likely the ingame counter as well, since it updates with the same timing when collecting a star) suddenly loses everything.
  • @19Flagg19
    As a Native American, I can see the value in guides such as this