To Open A Door, You'll Need a Magic Key - Hellion: Rogue (RPG Maker Game) | Part 4

Published 2024-06-07
Game Download: rpgmaker.net/games/146/
Assistant Program: easyrpg.org/player/downloads/

We continue through the Pit, and have to deal with a dark maze. I definitely fumble around a lot, so if that annoys you, I have chapter system set up to skip it.

Also, our party member Mara has a special bracer only she can equip that aids her spell casting. Normally, you cannot even unequip it on her, and that does remain true... however, I found out you can push it off of her if you give her a two handed weapon, like say... a Staff! Not that you'd want her to unequip it, it conserves her mp!

We also get another boss fight against a bone dragon! We even suffer a few casualties, though we have the items to revive.

We explore some more before becoming stuck because of a magic door. We head back to town for info, among other things. Pablo the priest claims to give us some accessory that he never does.

0:00 Overview/Pit Level 5
7:41 Dark Maze
9:26 Past the Dark Maze (Still Dark, Less Maze)
18:34 Pit Level 6
25:48 Miniboss: Dragonbone
30:58 Pit Level 6, Part 2
45:58 Town: Dialogue, Pickpockets, Old Man Training
54:20 To The Tower!

All Comments (1)