Rapid Eyes: The Game You Can't Delete

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Published 2023-11-13

All Comments (21)
  • @D0ses
    It really bugged me that the player never finished a loop around the tower and always turned around to go back the same way. I thought at first it was hiding a door or something then as it progressed the real meaning became clear, his inability to finish things
  • @higanbana6296
    It was bone chilling to realize that all the warnings he's ignored so far....was unchanged behaviour. He ignored a very important warning (getting help for his dad) that he's since regretted and yet he's continued to blatantly ignore explicit warnings including the radio's.
  • @submariNervous
    It's such a tiny detail but I'm not kidding when I say that the thing that instantly sold me on the main character was the little "thanks Windows, sure, I don't care" in the intro vid. The delivery is just that perfect level of "annoyed at being interrupted mid-sentence" without going overboard (almost like a verbal eye-roll) that makes him feel more like a real person.
  • @Corn-Pop.
    I can delete anything, you just got to be willing to break things to do so.
  • @StaryExtra
    I like the idea that the Entity just looks at the "Spectators" and thought: "You know, I'm here to make this guy's life hell, but you people are sick monsters for enjoying his suffering. Mad respect, G. You do you, fellow monster."
  • @ficcyboi2729
    I wanted to comment on this. When he falls into the water and lands on the boardwalk, “as above, so below” is rewritten to “as below, so above” which isn’t anything crazy, but a fun detail.
  • @ScareSans
    33:50 I love how this has become such a common thing in unfiction that some projects are starting to lampshade it. That's not sarcasm, I actually got a decent laugh out of this. The creator knows it's overused, and I almost think that's part of the reason they used it.
  • @captainsawbones
    poor man really just got fat-shamed by a note in a videogame clearly written by the spooky equivalent of a highschool bully
  • The fun of a Night Mind is sometimes Nick goes "Hey, go watch this first." and I go "Well alright" and wander off and then wind up wanting to give the project so much direct attention I only wind up coming BACK literal days later. Thank goodness he's patient.
  • @raffishrabbit
    4:48 Another thing about opening on a fresh install of the OS is that it gives a sense of purpose for the screen recording. It creates an immediately relatable/understable back story without needing a bunch of exposition, allowing us to focus on the hook and narrative. It can be difficult to set up why the protagonist is documenting the opening chapters of events. Allowing there to be struggle and frustration offscreen before the recording begins makes it far more believable as to why the recording exists
  • @KumoKumori
    My theory is that its actually exploring different ways of dealing with trauma/grief: Purple/radio represents the "correct" response people are meant to show to others and themselves. She's the embodiment of comfort, compassion, and pure optimism, "it's impossible to fail forever! Eventually you will succeed." However it's a view that's incredibly difficult to maintain; when you're feeling down the signal cuts out, go through a big enough shock and the radio is broken until you can work to repair it or find another. Looking at it as an external voice, they aren't really there with you, they're kind words from someone a world away; well meaning but not personal. Red eyes represents a more instinctive and emotional pessimistic reaction. Something bad happened and there has to be someone to blame, to hate, including yourself; something to lash out at with all this anger regardless of whether they deserve it. "[...] now you're just here. alone." "I hate her so much. She thinks she can [...] make things happy. But this does not work." "When will you learn to just stop?" I see him as someone who went through too much and killed his own hope/optimism to cope, but now finds other people showing that optimism painful and views any attempt to help him as an attack. He's simultaneously deeply envious of people that succeed and disdainful of anyone that tries and fails. The green voice represents repression/remembering what you've repressed. "Me existence [...] is wrong." "I disappear and reappear wherever [I am the] most useful." It calls to remind MC of the loss he went through and has clearly been trying to forget/move past as he blames himself. It's a replay of the same emotions he needed to process but couldn't, and is now hopefully more capable of confronting. That said, the amount of scientific references could instead mean that it represents trying to reason your way out of grief; look at every fact and somehow try to determine what went wrong and how to move forward without having to think about painful emotions.
  • @AiLoveGaara1
    The themes of guilt and self-hatred that come in turn with dropping a passion project in order to grieve are not lost on me. SO excited to see how this plays out!
  • @michaellee6082
    A small detail but one worth noticing is the purple fire at the beginning. It's comforting, warm, and keeps us and the player safe. It's mysterious but in a good way. Just like Radio. I don't know if others have noticed but I felt that was intentional. Also the play and quit options are Red and Green respectively. Red eyes want to play and be torment but Green wants to quit the torment or prevent it. I could be wrong 😅
  • @madweenerdog8403
    I have a very low tolerance for horror, I can't really watch anything too tense or gory, but I'm SO glad i watched the series before coming back to night mind. Rapid Eyes was right up my alley
  • @willthefin
    I do enjoy how the desktop icon doesn't have the little arrow on the bottom left, so it's not a shortcut. Making it much more hard to track down the files
  • @konodanshi
    Just got back from watching Rapid Eyes, I'm impatient to hear your thoughts on it. But I must say, it was really nice seeing their subscriber count go up by almost a full hundred every time the page refreshed to play the next video. This project deserves exposure.
  • @spiritbx1337
    I mean, ignoring warnings in video-games is pretty standard. Not because we think we know better, but simply because... wtf else are you gonna do just stand there in the game and not do anything? IRL you can head a warning and stop and go do something else and continue your life with it's semi-limitless possibilities. You can't really do that in a video-game, especially not a linear one. Like imagine buying a game, then you play it for a few minutes, see a warning, and go, "Oh dear, this could be dangerous, I should uninstall the game. Those 12 minutes of exposition in the intro were sure worth the 30$ I paid." It's similar to if they headed warnings and made smart decisions in horror movies or w/e. The movie would just end 20 minutes in, or it would just be about some dude watching netflix or something for 2 hours.
  • @FoxRiverBridge
    One thing that stuck out to me is how in the school video, the player forgets what dessert is. It makes me wonder if there's some sort of amnesia going on
  • @ScrumPMC
    Thanks for using your platform to actually support creators that don’t have as much exposure! We need more people like you. If successful content creators mentioned more small content creators, they could beat the algorithm.