THE GUNGRAVE G.O.R.E. SWEEP IS REAL

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Published 2023-02-24

All Comments (21)
  • @ToastyRoyale
    Despite its issues, this game's very existence is a miracle. I hope we continue to see AA titles like these see the light of day.
  • @ItsYaBoiV
    Gungrave is such a blast from the past, the first one is like 20 years old already
  • @alirana174
    Happy to see you back Cvit, love your videos and this one was no exception. I just wanted to say thank you for taking the time to commend Iggymob's efforts in supporting G.O.R.E post-launch. I adore this game and a big reason for that is because of the amazing job Iggymob has done in supporting this game post-launch. They could have easily abandoned the game following it's unfortunate yet expected poor reception and likely low sales. However, they instead stuck to their guns and have continued to support the game with impressively thorough patches that have adressed practically ever minut issue I had in my inital hard playthrough and issues that I saw others complaining about online. Furthermore, they have listened to the fans and added much requested features like auto-fire, a cell-shade filter, improved visual flair on some demolition shots, and a fully-playable Bunji! I am extremely impressed by their dedication to the game and their lack of ego as shown by their willingness to outright remove certain, particularly rancid platforming and QTE sections. All I would like to see added at this point is a fully-playable Quartz though that would likely take much more effort than it did for Bunji. Regardless, these developers are awesome!
  • Every once in a while a game comes out only one guy on YouTube is fit to make the review for. This is one of those games and you're that guy. I wasn't disappointed. This game is defiantly on my list along with the first.
  • As the resident Gungrave representative I can indeed give this video the Harry MacDowell certified seal of approval
  • As someone who played the game through every single patch except the most recent one in April, here are some things you missed: - In the same patch that removed the laser grid section, all areas where you have to do platforming have been redesigned so you don't have to do that anymore. This even applies to the final level. - Your ability to break shields quicker is dependent on the melee attack power stat. At max level, you can break shields in a single hit. - You don't have to fully charge the multi-charge shot to use it. As long as you got some charge, you'll still perform some of the attack. Though I do agree that it was too slow for Grave to fully charge it up when it was first introduced in a patch (thankfully, this was fixed soon after). - One of the more recent patches allows you to stock up to 10 Demolitions Points, which makes it much easier to get S-Ranks.
  • If you're struggling on bosses on Hard/GORE difficulty try using the demolition shot that slows down time and just wail on them
  • @HardlegGaming
    After watching you stream this and go back and forth on how you felt about it, it's nice to see all your thoughts come together in a cohesive way. Excellent video as always Mr Cvit.
  • I enjoyed G.O.R.E. a fair amount, and I do have a remarkable amount of respect to RED Entertainment for actually giving this game a decent shot and trying to update certain flaws. But there are a few core issues that shouldn't exist, even when trying to emulate the feel of the first game. The length is easily the most glaring issue as it is WAY too long, which is a giant issue from OverDose. It's not as bad as OverDose as the gameplay is much more solid, and there aren't 3 barely different campaigns, but it still persists. I most definitely agree with the fact that the upgrade/progression is overly bloated and requires too much grinding to complete. The second biggest issue is the schizophrenic difficulty. I've heard horror stories of the train level very early on, and I have had a couple of issues, but my first warning sign was level 6. It was, and still is, overly difficult. Bunji is decently fun to play as him, and Quartz is not, but that hardly matters as there is a total of 3 levels where you play as them. I would give the plot shit for being INCREDIBLY dull and shitty, but this has kind of always been the case with the only story that was somewhat interesting being the first, and that's more because of the anime adaptation. This is a very middling game, but one that has been improving itself and trying to go after an unfortunately niche demographic. Luckily, it's on gamepass, so even more people have immediate access to it.
  • Was wondering when/if you'd get around to covering this game. For a good long while you were the only game reviewer I knew of who'd talked about the other 2 games so I was increasingly curious to know your thoughts on this one. The statement "It makes me want to snap the disc in half, but I can't stop playing it" is something I relate to more than can be expressed with words. So many games in my collection elicit that kind of vibe from me.
  • Wow. They really tried to fix a lot, huh? I also played it at release and dropped it cause I was so annoyed by it. The perks made me feel like I had no chance till I grinded and certain enemies and bosses drove me mad! I'm very interested in going back and trying again now after this video. Thanks for covering the changes and other issues to keep in mind.
  • @DKG-85
    I got this on the switch yesterday and I'm loving it, a proper blast from the PS2 past
  • @jesfest
    "they keep updating their games to fix my complaints with it 😡" Pretty based of them not gonna lie. I'll keep a close eye on this one, thanks!
  • @izzyd885
    I didn't like this game when it came out and I'm still pretty hesitant to pick it back up even with all the patches released. You've highlighted pretty much every issue I had with the base version. If the devs do add remappable controls I'll give it another try but that'll be after I beat Nier Replicant, Vampire The Masquerade and Code Vein.
  • This game is everything i wanted and then some. but the pacing and use of its characters really had issues (quartz and bunji only got two levels and a half between them which, granted for quartz given she's melee only, is understandable). I feel a lack of focus, but the heart's definitively in the right place. and i love it for that. I kinda wish we had access to dlc skins at a later date, tho.
  • I think out of the ones you have planned, I think your Soulstice review/general dos and don'ts of action game design is the most interesting, and could be a great tool of reference for indie action game devs, similarly to how Shadiversity's videos on Medieval swordfighting in games are, for fantasy games.
  • I did play the PC version through gamepass. I can say the sound effects haven't had the same issues you experienced. I fucking loved this game, recommended it to my friends regardless of how jank it is just because games with this much soul do not come around nearly enough.
  • @Kaiju_Inc
    That sudden reference to Kootra at 19:32 was an absolute slap in the face of nostalgia lol