Why You've Been Collecting Koroks WRONG This Entire Time

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Published 2024-07-02
Legend of Zelda: Breath of the Wild and Tears of the Kingdom are filled to the brim with Koroks. Every object that seems slightly off in these open worlds tends to be one of the little guys hiding from Link. But before you interrupt your quest of saving Zelda and stopping Ganondorf, consider for a second why you're really doing this. And let me tell you, you've been collecting Koroks in Breath of the Wild and Tears of the Kingdom entirely wrong!

#zelda #botw #totk

All Comments (21)
  • Something he dosent talk about is how the Koroks are literally children, their puzzles are easy because your basically playing hide and seek with a 8 year old
  • @lasercraft32
    People get mad that the only reward for getting all the Koroks is just a giant golden crap... Missing the entire point. The reward being complete crap is the devs saying "you really didn't need to do all this." You're not supposed to try and get them all. They have that many so that its easy enough for any player to get enough without struggling to find them all. I'm always a completionist for games I like, but even I refuse to even attempt getting all the Koroks. Its just not worth it just to see that percentage indicator reach 100%
  • @pixywings
    I'm pretty certain the developers did not have completionists in mind when designing the Koroks. The average person is not going to come anywhere near finding all of them! Nor do they want or need to. The reward for getting all of them was probably a final thought of, "What if we actually do have some crazy fans who find all of them? We should give them Something . Shouldn't we?" This was a great video. You deserve more likes!
  • I actually love the Korok puzzles. Did you know that the sound design helps you find those flower chains you have to hunt down? The puzzles and the "Yahaha!" is itself the reward once your storage opens up to a helpful level.
  • I really don’t understand the mentality of wanting to 100% complete a game, and then groan and complain that you have to complete this self imposed challenge.
  • @rafaelmoura2103
    there are fomo people and completionist people, and also people who just have fun finding stuff and dont care if theres a reward or not
  • @Nabliss
    What the developers should have done was NOT have Korok seeds contribute to the map progress bar. It should have just taken into account the total number of slot upgrades.
  • @bongo_baggins
    Once I have enough weapon slots to comfortably accept boss fights or raid big camps, I only collect korok seeds on the way to something, if I'm bored and have time to kill. If I'm just exploring and goofing around without any objective, then yea, let's hunt some koroks for a bit.
  • @mRibbons
    Even if it only takes you 1 minute to find and solve any single Korok puzzle... Getting them all will still take you 16.6 hours, minimum !
  • I genuinely enjoy the “I need to find my friend” koroks! I always stop what I’m doing when I hear their little call. They are fun and sometimes surprisingly challenging. Not a fan of the dandelions, so I don’t do those.
  • I'm a game completionist. I actually find the number of koroks fantastic. They're making sure you're looking at every nook and cranny in a game that was obviously developed with love. I'm glad for it. And for context, my first teether was an Atari joystick. Literally. I've been gaming the entirety of my forty one years on this planet.
  • I'm well aware that the Korok seeds were meant to be abundant so that players wouldn't struggle to find enough for getting more inventory space. I was aware of that when I 100% completed BotW (twice, once for normal mode, and once for master mode), which is why I don’t really feel like it's fair to put that against the game. Same thing with TotK: it took me over a year to complete the game (though I did take a 9 month break from it at one point), 100%, every armour upgrade, Korok seed, and map location. But I don’t hold that against the game, because I chose to do that.
  • @amigomorton5193
    It would have been great to have a few fortunetellers who could help you find everything. One who is very cheap, but the directions are a riddle in itself. One who is expensive, but basically pinpoints you where to look and what you need to do. And the third one is a healthy middle ground between the first two fortunetellers.
  • @Smfsableye
    I think it’s obvious that Korok completion is optional. But they do count for 100% completion on the map screen, while monster medallions do not. Basically the point of Koroks is to squeeze a little more life out of the game once it’s over. It’s not about the Koroks themselves, it’s about discovering every inch of this huge world and interacting with this world in every possible way.
  • @gilb_4
    I did like 3 100% runs of BoTW (2 in MM), I never cared about getting stool for a reward, I cared about being able to 100% a game I loved to the core... so for me the reward was pointless... I did it because I could and I was proud of it...
  • @lazerblazer1144
    So 2 things that stood out to me in thus video. At one point you say there are over 1000 seeds to collect. That's wrong, there are exactly 1000 seeds to collect. Also, you say the game doesn't track your total number of korok seeds. This is also wrong, every loading screen gives you your total, every shrine you enter, every fast travel point it'll be on screen next to how many rupees, spirit orbs, and shrines you have found.
  • @Kikakowia
    Simply put, the korok seeds aren’t a collectible, they’re a currency.
  • I actually found them all. It's kinda its own reward and the poop not only is funny and another korok seed but there's nothing at that point of the game that could make a difference. It was way more tedious than necessary, I guess they wanted to show off how big the map is, but some were well hidden enough and you can use the mask to find them.
  • @gallumgd9569
    While there is no specific counter for the koroks like we have for the hyrule compendium, on loading screens(ex. when fast travelling) there is a number that displays how many koroks youve collected. Just something im not sure if you implied it or not in the video.
  • @johern27
    I appreciate that you understand and empathize with the different perspectives! The entire time I was going "me" at both types while also going "well yeah of course" about developer intent. For me, it's because 18 mainline Zelda games before hand set expectations and habits. Whereas brand new IPs with clean slates are different. I can shut those habits off for other open world genre games. Zeldas rewarded me for taking that time to find everything or backtrack to inaccessible areas when I get new items and abilities. It felt satisfying, intuitive, and natural to find everything and see everything. I'm going to miss how that felt like an overarching puzzle in its own right. I felt I intimately experienced the world rather than merely traveled it beyond taking in the sights and atmosphere. If everything is accessible the moment I clear the tutorial then that doesn't feel like Zelda gameplay with or without korok design telegraphing that I shouldn't want to complete it. We got a taste of the "you don't have to" with Skulltulla House in OoT when the eldest family member emphasizes he'll be fine if you don't lift the final curse but at least OoT's UI informs you of whether you cleared an area of Skulltullas. Of course, I do honor their intent on emphasizing exploring nature and having freedom because Miyamoto cites exploring natural landmarks and old shrines as a kid for the inspiration. So in a way, this seems like a dream realized. And I'm not saying I need linearity and hand holding whatsoever. I just miss taking notes on what suspicious objects require me to return with new abilities. I also miss structure to my options- several regions, at most, only require you to pass through them to finish the game I probably should see if Master Cycle makes travelling more relaxing and streamlined in next playthrough but.... iEchoes of Wisdom might satisfy my needs but if dungeons are like TotK shrines where too much cheesing and too much options takes away the satisfaction then I'll have to just move on to other games and accept that I'm not a target audience anymore. Oh well🤷