Beginner Pantheon Guide (Beat ALL Encounters + Platinum, Week 1)
186,583
Published 2024-05-02
00:00 - Intro
00:39 - Improving Your Damage & Making Platinum Easier
03:15 - Golgoroth (Encounter 1)
08:29 - Caretaker (Encounter 2)
13:36 - Zo'Aurc Planet Room (Encounter 3)
18:33 - Atraks (Encounter 4)
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All Comments (21)
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Any additions/addendums/etc I'll put here in the pinned comment
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for planets me and my buddy just say " 'you see me?' 'yeah, you see me?' " we haven't fucked it up yet and god it bothers everybody so bad lmao
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Couple of things about Planets: First you don't need to stand on the plate to damage him, you just have to grab the buff from the plate. Which means you can drop a well in the middle of the plates, grab the buff from a plate and then stand in the well for most of DPS. Also, during final stand, you don't have to rotate plates. All 3 plates are continuously active, so just run to a plate to refresh your buff.
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Pantheon was the best destiny experience I have had in a long time. As a solo player, I barely did any raids. It was always pretty intense and sometimes toxic. Today though I joined an LFG fireteam labelled "chill / my first pantheon, be patient". Everyone was super helpful, no toxicity whatsoever, only Good vibes. It did take us a long time as we had to learn mechanics etc. Overall, I just wanted to express this experience I had because I think there are heaps of players who are scared off by the idea of joining a fireteam of random people.... which I understand. But dont be discouraged by previous experiences. Just be super selective with what fireteams you join or create your own. There are plenty of other destiny players in the same situation.
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For Atraks DO NOT use pyrogale because flaming cyclones formed after your super can hit the wrong Atraks on final stand and wipe you all making you start from the top... also tormentors in encounters are NOT boss types so they can be suspended, blinded, etc have fun guys and good luck
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The true Caretaker totem strat is to just spray all 9 symbols with an SMG or trace because hitting the wrong one doesn't matter, only hitting the correct ones in time does. No one needs to communicate or memorize their symbols which is especially helpful if you're having trouble staying alive. This technique removes SO MUCH mental load from the two people with the hardest job of the encounter, highly recommend. This is also true of the first VoD encounter which obviously isn't applicable here but PSA.
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Great info, now if I can just get 5 of my friends who play D2 together... Oh wait.. Nevermind.
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This was shown but not mentioned, so just in case it helps: there are additional ads to watch out for. At Golggie, minotaurs will try to kill the gaze-takers, something which isn't in the regular raids. At Caretaker, ads will spawn at the base where Caretakers spawn and need to be killed quickly. They will respawn.
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Thank you for the Zo'Aurc explanation I've watched 5 different youtubers but I just could not understand what they were talking about. It's time to tackle pantheon!
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Best explanations to date lol well done. Side note: why doesn’t bungie create a how to guide in game to make raids less intimidating to new players. This could be time gated so it doesn’t ruin the experience of day 1 raid experience. But for content that has been out for years, why not just make something in game to get everyone in the same page. Please Bungie. We need more raiders. This is by far your best content.
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another addition: you can ignore the tormentor at the third encounter, if you have someone who either runs disorienting grenades or keeps him suspended with strand. the tormentor will despawn, as soon as you enter the dmg phase. so you can focus on killing other adds while the tormentor is locked down (pref by someone clearing adds anyway). helped me a couple of times when running with a random group.
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Nothing more divisive than planet room callouts.
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My biggest tip: communicate. If you don’t know what’s happening say something. If something weird happens say something. Just turning your mic on can make a big difference
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15:40 bro, numbered callouts are what I live for 😭
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I feel that the number or letter call out for plants help with minimal confusion. With the plate runners talking over each other it’s nice to only be listen for 1-3 or 4-6. At least for me, with being easily over whelmed by this kind of stuff that’s the best for me.
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By far, my go to guy for how to guides. Super helpful and thanks so much!
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Easily the best explanation of all the encounters! Great job!
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Sure that someone else already mentioned this, but any ability based void debuffs (e.g. tether, suppression/weakening nades/smoke melee) can bug out golgy so he doesn't move toward the fireteam and you can't shoot his crit.
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Thanks for the callout on teammates not strafing during damage phases. I can’t tell you how many times I’ve died lately due to twinkly toes dancing around in front of me while I’m firing my GL.
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your maps of each room are actually super helpful, even though they look like my toddler drew them. thanks bruh