How I Remade Dune in 24 Hours using VFX

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Published 2024-02-29
Join our FREE Dune Masterclass 👉 www.unrealforvfx.com/dune
Join our Unreal 5 Crash Course 👉 www.unrealforvfx.com/crashcourse

I gave myself ONE DAY to create Dune from scratch. These are the results! 
I wanted to share my entire approach to filmmaking and in Unreal Engine 5 all in one video!

Ever wanted to learn how to create sci-fi films (like Dune Part Two) from scratch?

You'll learn...
- A beginner's guide to world-building in Unreal 5
- How I create high-speed action sequences FAST
- The shortcut to modeling entire cities without leaving Unreal
- The workflow to create your own sci-fi epics starting from a cube!

Using the Modeling Tools and Material Graph to create the city, Blender to Rig the ornithopters, and UE5's Sequencer to animate and keyframe the cameras and shots, you'll get a complete grasp of YOU can become an Unreal Filmmaker in one day!

Much love to the entire team at DNEG for creating the amazing VFX in Part 1, can't wait to see the amazing work in Part 2 this weekend :D

As an added bonus, I'm sharing EVERYTHING I learned this Saturday, March 2nd at 1pm EST. Sign up to reserve your spot! 3
Sign up now 👉 www.unrealforvfx.com/dune (we're only sending out the recordings to those who register)

If you joined last week, we're covering a BRAND NEW SEQUENCE - The War on Arrakis complete with Explosions and FX. It's going to be action packed, so you won't want to miss it!

Want me to cover something specific? Leave a comment and I'll do my best to include it!

QUICK LINKS
Join our 21 Day Unreal Bootcamp - www.unrealforvfx.com/fundamentals
Unreal to Nuke Masterclass - www.unrealforvfx.com/nuke
FREE Unreal 5 Crash Course - www.unrealforvfx.com/crashcourse
www.joshuatoonen.com/
www.imdb.com/name/nm7930214/
www.instagram.com/@joshtoonen
www.tiktok.com/@JoshToonen
www.twitter.com/@ToonenJosh

Chapters
0:00 - Is this challenge possible?
1:04 - Modeling the City of Arrakis
1:55 - The VFX Technique I stole from Star Wars
3:06 - Create ONE MATERIAL to texture entire cities
5:06 - Why Maya and Blender are holding you back
5:57 - Creating a Landscape in UE5 with Gaea
6:40 - Building and Rigging Ornithopters
8:20 - Assembling the City with our Asset Zoo
9:35 - Creating the Cameras and Animation in Sequencer
10:48 - Rendering in Less Than ONE HOUR
11:22 - The Last Step for Hollywood-level VFX (Don't Skip This)

#dune #UnrealEngine5 #IndieFilmmaking #unrealengine #unreal #film #cgi #VFX #CGArt #animations #ue5 #vfx #vfxbreakdown #blender3d #animation #maya #cinematic #dunereview #dunetrailer

How I Recreated Dune in 24 Hours using VFX

How I Made Dune in 24 Hours using VFX
#unrealengine #vfx #cinematic

All Comments (21)
  • @JoshToonen
    Thanks for watching and sharing ya'll :D If you're a filmmaker looking to take your work to the next level... Join me this weekend in the LIVE Dune Masterclass 👉www.unrealforvfx.com/dune Don't miss it
  • @CorridorCrew
    Gotta watch this at half speed to catch all the genius tips. So GOOD! - Sam
  • @vidboss
    I like what your dune here
  • @memphuk
    I was the Lidar scanning tech on the ground scanning all the surrounding landscape in Jordan for Dune part 1. This was fun to watch utilizing UE5, UE5 is crazy.
  • Dude you are on a totally different level when it comes to utilizing all the cool ue features, starting from modelling to using sequencer to perfection. Absolutely killer content. Respect.
  • @CreativePunk5555
    Worked for 9 years as a 2nd AD in the film industry and got to work on some crazy cool stuff. I did some pick up shots for IRobot and the tech feels so ancient now thinking about the process back then, especially seeing the capabilities of UE5. You're very talented - Nice work, love it.
  • @AJGameDev
    Hey guy, just wanted to say thanks for giving this information while not discrediting the time and effort it took to make that phenomenal film. 18 years of VFX experience here and moved to virtual production around ~2014, though we used unity at the time, blech). So please take it with a grain of salt that while I may be a teensy bit salty that these tools weren't around until the last 5-10 years, I'm very much appreciating you giving all the information to quickly develop this sequence, however still informing that corners were cut using the displacement technique and procedural texturing. I feel this is giving credit to the hard work, time and pain of all those involved on the development of the source material. Generally speaking, all of these would be hand modeled, curated, and pushed through something like substance painter/designer to achieve the directors final vision for the environment, and the animation, camera movement and even down to how much atmo you have in there would be meticulously iterated on over several weeks of development (in this particular sequence I imagine the camera movement would be the most picked apart and iterated since thats driving the scene). Very cool stuff man.
  • @BeastGamingHD
    This is quite possibly the most fascinating resume I have ever seen.
  • @iamFSRL
    ‘Action scene’ unless something funky is happening when they’re flying, they’re just vibing, smoking that good spice
  • @JamesFleming1
    Holy SHIT!!! I am a screenwriter with a script that I very much wanted to make a short/trailer for, but thought it would be impossible b/c the opening & closing scenes required VFX and assumed it was WAY out of my budget. If I cannot find a VFX wizard interested in working with me, I may have to become one myself.
  • Honestly just amazing work, you make it look easy. It is 100x times harder to understand unreal engine 5. Thanks for making a video. Great inspiration.
  • @simonmackness403
    What an incredible achievement in 24 hours. I think Dune has the best VFX I've seen - most CGI looks like a high-end video game. Villeneuve managed to create something that looks real.
  • @InfinitismYT
    Amazing. Dune is one of my favorite stories and your craft makes it come to life. I thank you. You need your own VFX studio!
  • @xenibyte5898
    When I watched Dune I had chills when I saw the ornithopter wing effects because it was so perfect, and you have managed to get a realtime effect to like 99% there purely in Unreal. Amazing work and although I've always been into building games, this has me interested in the idea of filmaking without the need for rendering hours or distributed rendering. Also for those watching, I'm not sure if someone commented it but when Josh was talking about greebles and 'bashing' stuff together, the term for the latter is commonly known as 'kitbashing' where you would take parts from different model kits (even entirely different styles and genres) to build something new, and greebles/greebling is the practise of creating detailed assets with re-usable objects.
  • @mtlaunder
    Really splendid! I was pretty floored by how quickly you can get large amounts of detail that helps with scale! I’d watch the specular values in the city sections. They’re a bit too localized which is hurting your scale a bit, but I honestly cannot wait to try some of this out!!
  • @jlmf6274
    One of the coolest videos I have seen !!! Great work
  • @maymager
    Very impressive, really good showcase of how effective and creative results you can get with unreal engine for film.