Systemic Design for Game Narratives
7,147
Published 2024-05-10
*The Dwarf Fortress Stories site seems to be offline as of time of posting, so here's the Tumblr alternative: dfstories.tumblr.com/
This video is based off of my blog post: newtonarrative.com/blog/systemic-game-design-and-h… Check it out! There are other informative blog posts soon to drop.
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#gamedev #narrativegames #gamedesign #writingtechniques
All Comments (21)
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Now imagine if Prequildo doesn't know anything about the egg, but directs you to another antiquarian who does. But after speaking to one antiquarian, the player is tagged as having a powerful item and is set upon by assassins and mercenaries who want it. Now you're on a proper quest.
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I love when the algorithm gets it right. This channel is a hidden gem.
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Fantastic explanation, systemic design seems such a "simple" yet extremely versatile tool! I just found your channel, it's really great content!
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This is genuinely helpful, yet so obvious! Object oriented programming for games can be a nightmare but this kind of system would make game programming far more error resilient and work on its own.
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Please keep posting this is exactly what I've been looking for!
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great video. we need more content like that, game design at its core
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This is great. What a gem. I've been having fun with Gameplay Tags in UE5 and GAS with a custom system for global calls/receiver. Its been incredibly fun to test and play with. For some reason I didn't think anyone else was thinking this way or at least not as deeply so I'm glad I found this.
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FINALLY!! FINALLY I FOUND ONE!! I found someone else who talks about the unique stories that games can tell no one else respects video games as a storytelling medium, i am so glad i finally found someone
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Nice! Great summary. I like using Inkle to execute what you're talking about, and it works really well to limit repetition.
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awesome stuff, really like the explanation of meeting Prequildo and using that flag to call back the player in an open world!
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Great explanation and breakdown of this topic and the examples further helped understand how these systems can be used.
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You need to combine multiple character flags Antiquarian + a flag that determines what they’ll do with the relic (Good, Evil, Indifferent) to get exponentially more outcomes for players
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Damn good video. Keep these coming!
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Oh hell yeah thanks algo for putting this in my feed !!
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neat - like the way you explaining the topic.
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yes please! a video on emergent stories
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Great video! Very informative, and i will be here for future videos!
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Lord Algorithm again strikes me with Gold thanks man , apricate your work , its not much talked about keep growing <3
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Awesome video... Thanks for sharing, exactly what I needed when I needed it.
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love it, hope you make more vids like this!