Systemic Design for Game Narratives

Published 2024-05-10
Today we take a brief dive into Systemic Game Design and use those principles in game narrative. This can help create a reactive story that feels alive and unique to the player's playthrough!

*The Dwarf Fortress Stories site seems to be offline as of time of posting, so here's the Tumblr alternative: dfstories.tumblr.com/

This video is based off of my blog post: newtonarrative.com/blog/systemic-game-design-and-h… Check it out! There are other informative blog posts soon to drop.

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#gamedev #narrativegames #gamedesign #writingtechniques

All Comments (21)
  • @trentstoute5359
    Now imagine if Prequildo doesn't know anything about the egg, but directs you to another antiquarian who does. But after speaking to one antiquarian, the player is tagged as having a powerful item and is set upon by assassins and mercenaries who want it. Now you're on a proper quest.
  • @henriquebg89
    I love when the algorithm gets it right. This channel is a hidden gem.
  • @_P_a_o_l_o_
    Fantastic explanation, systemic design seems such a "simple" yet extremely versatile tool! I just found your channel, it's really great content!
  • @BludPanda
    This is genuinely helpful, yet so obvious! Object oriented programming for games can be a nightmare but this kind of system would make game programming far more error resilient and work on its own.
  • @giacomo7542
    Please keep posting this is exactly what I've been looking for!
  • great video. we need more content like that, game design at its core
  • @GoodguyGastly
    This is great. What a gem. I've been having fun with Gameplay Tags in UE5 and GAS with a custom system for global calls/receiver. Its been incredibly fun to test and play with. For some reason I didn't think anyone else was thinking this way or at least not as deeply so I'm glad I found this.
  • @user-by1xd9sl7u
    FINALLY!! FINALLY I FOUND ONE!! I found someone else who talks about the unique stories that games can tell no one else respects video games as a storytelling medium, i am so glad i finally found someone
  • @evanlane1690
    Nice! Great summary. I like using Inkle to execute what you're talking about, and it works really well to limit repetition.
  • @joppemin
    awesome stuff, really like the explanation of meeting Prequildo and using that flag to call back the player in an open world!
  • @animatormark1
    Great explanation and breakdown of this topic and the examples further helped understand how these systems can be used.
  • @ErikWillett
    You need to combine multiple character flags Antiquarian + a flag that determines what they’ll do with the relic (Good, Evil, Indifferent) to get exponentially more outcomes for players
  • @Kaanu-vm7vc
    Oh hell yeah thanks algo for putting this in my feed !!
  • @SOFFtv
    Great video! Very informative, and i will be here for future videos!
  • Lord Algorithm again strikes me with Gold thanks man , apricate your work , its not much talked about keep growing <3
  • @RoryMcC42
    Awesome video... Thanks for sharing, exactly what I needed when I needed it.