Stickman Shootout: A Rail Shooter

Published 2021-07-21
A House of The Dead Esque Rail Shooter
Stickmen have overtook the City and only you can stop them, Shoot, hit and blow em up with whatever you have.

Known Bugs :
You may sometimes hit an enemy that is not there (you notice this the most when using the mp5
The boss attacks may play during the normal game
You might perform a hattrick while the enemy still isn't shown
Cowboy Hat doesn't work with the launcher
Shovel can't destroy boss attacks
Patch Notes:
V1.00.00 : level and boss finished
V1.10 : Shotgun, mp5 and Revolver are added
V1.20 : Changed some of the UI
V1.30 : Added RPG
V1.35 : Made the explosive weapons projectile-based
V1.50 : Added boss attacks (Grenade and Shotgun)
V1.60 : Added Shovel
V1.70 : Fixed some Bugs
V1.80 : Balanced some Damage Outputs
V1.90 : Added more cheats
V2.0 : Added bullet tracers, critical hits
V2.1 : Added a Hit effect plus some green goo to show you hit the enemy's body
V2.2 : added Some hats
V2.2.50 : Added a way to crit enemy's without a hat
V2.3 : Added crits to the gunner enemy type
V2.4 : Readded feature of hats coming off when shot
V2.5 : Added a ui element to see if you got a crit
V2.6 : Added/Improved some sounds
V2.7 : Changed the menu Art
V2.8 : Changed How to Play
V2.9 : Added a waqy to switch back to pistol
V2.95 : Added a square behind the weapon you chose
V3.0 : Added more music,Changed some sprites, Made it so the shovel isn't weird and jank to use (Swing speed is faster, Damage buffed, Hit box is increased, No more delay and added a particle when you hit an enemy with it) added powerups (pills,
medkits and cowboy hats)
cheats are;
eightiesactionhero - One shot kill, Invincibility and No Reload
godmode or undying - Invincibility
bottomlessclip or neverunsdry - No Reload
onesizefitsall or silverbullets - One shot kill
goldengun or handcannon - One shot kill and No Reload
sv_cheats 1 or goodolcheats - Invincibility and No Reload
impossible or nightmare - You get killed with one hit

Music composed in Ableton
Sound effects used are from various valve games (such as half-life 2, left 4 dead 2 and team fortress 2) or are stock sounds

Some of the enemy code was borrowed from Rail Shooter then modified heavily and everything else is original code or from a prototype of this