Stanley II - Genesis | Official V1.0.2

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Published 2020-06-12
--SCRIPTS AND SPRITES COUNT--
727 scripts
128 sprites
--MESSAGE FROM THE DEVELOPER--
In many ways, the Coronavirus outbreak has hindered so many businesses and delayed so many projects. However, in the case of Genesis, it helped the game on so many levels.
While the outbreak is truly very awful, and has led to thousands of deaths, with no clear sight of ending, if it were not for the outbreak Genesis would likely have never been released. My motivation was simply too low and I was too busy with the piles of schoolwork I was bringing in and just barely being able to finish it all by the deadlines. Because of COVID-19, I had no excuse to not work on Genesis.
Will there be a SNAS 3? Who knows. What I am certain about is that this series is nowhere close to ending. There's so much more I want to do with the characters and the universe, I know I can't just end it all here. Whether I make more mainline entries, or just continue with spinoffs, depends on how well the game does. I do, however, have a special file ready for when I decide what to do with the series. Whether it gets used or not, is up to you.
While the fate of the series is uncertain, what I am certain about is that this is the end of Micheal's story...or the beginning? It's called Genesis for a reason. The story is meant to be theorized, so knock yourself out.
--YOUTUBE--
I have created numerous YouTube videos on the game. Here is a guide to them all!
Act 1 Devlog - https://www.youtube.com/watch?v=uzEvPIfVvHo
Act 2 Devlog - https://www.youtube.com/watch?v=_KrGSrO6XqQ
Act 3 Devlog - (NOT OUT YET)
Development of Act 3 - https://www.youtube.com/watch?v=8IWz3SMVmrc&t=4s
--CREDITS--
Here's all the credit to the people who deserve credit.
-Scott Cawthon - He made FNAF. Without FNAF, this would not exist.
-@Barkin99 for all of the Act 1 character models, all models in Act 2, and the phone on the desk in Act 1.
-@EnderGamer7777 for the Ricky and Crockerton models in Act 3. I despise modeling with a passion, so his help with some of the Act 3 models, likely the most important ones in the game, has helped so much!
-@PuppetMuppet for helping with the story. Without him, the story would be a giant garbled mess of ideas shoved into one. His ideas helped weave my ideas into a cohesive story that not only is good, but it also makes sense.
-@dylandunlap for the phone call in Act 1.
-@TheMCPro259 for the phone call in Act 3. i must credit myself
-The act ending song is "The Power is Out" by PotionMaster37 (https://twitter.com/ZionSeda)
-Title Music is Bohemian Rhapsody (Queen) Piano Cover by NeoSilver (https://www.youtube.com/watch?v=cE8FesUkO5M)
-Credits music is Raindrops Keep Fallin' On My Head by BJ Thomas (https://www.youtube.com/watch?v=Ss8_X2VvHZs)
-Text engine is by someone; I don't know who but I got it from FNAE 2 by @EnderGamer7777 so ask him
-@dylandunlap, @EnderGamer7777, @Aaronmaster126, @lincoln050, @TheTrueOof, and @GBron were beta testers for the game, and helped me find so many glitches I didn't even know existed.
Everything else is stuff that either A. I don't know the origin, or B. Free stock sounds

To sum up, a lot of people to credit. Thank you for this wonderful journey you've given me!

--CHANGELOG--
Beta 1.0 - Stable release
Beta 1.1 - Fixed a few gamebreaking glitches, mainly in act 2 and 3. Added more props to act 1's office. Fixed layering issue in act 1.
Beta 1.2 - Fixed a glitch where the ending cutscene doesn't play. Fixed numerous glitches in act 2 and 3.
Beta 1.2.1 - Fixed a glitch where the time goes faster than it's supposed to in act 3.
Release 1.0 - Added a jumpscare button, buffed Stanley in act 2. First public release.
Release 1.0.1 - Nerfed Stanley in Act 2
Release 1.0.2 - Removed the nerf from 2-1 and 2-3