Problem with random seeds

Published 2023-06-12

There's currently no way to get the existing random seed, since srand() doesn't return anything.

Test/demo:

Could it return the existing seed so we can temporarily change to a sub-system's ongoing seed, then restore it? Like this, for instance:

It's minor, since you can always keep your seeds in shadow values from the outset and manually set them each time, but it'd still be handy.

Thanks! :)